Комментарии:
good job
ОтветитьSir, does any headshot version work with CC, I have headshot 2 wondering of it will work with CC ver. 4.22 instead of CC ver. 4.3
Ответитьhey , do you have any tutorial on how to do all the body/face morph target (arm chest nose ..) of a creator character by cc4 and use it in character customization?
ОтветитьExplained!
ОтветитьIm still waiting for someone to upload a video showing what new 2d to 3d features there are. For doing celebs?
Another thing i noticed. You should be using a clone brush in you photo editor.
You have to zoom in and carefully try clone bits of skin to continue. Opacity on the clone brush is a must.
Super enjoyable Brian! Everything from the introduction to the Polycam app and the Headshot workflow was very entertaining and informative. Like you said, texture blending doesn't look great, I kept thinking perhaps you can export a proper skin texture and your face wrap and blend the two together in Substance Painter, but that makes it a little complex. For the money, and the functionality in Headshot, this this is pretty cool. Looking forward to seeing Brian 2.0 in some upcoming animations :-)
ОтветитьCC is great id like to see displacement mapping rather/as well as normal maps
ОтветитьGreat work mate
ОтветитьI think substance painter needs to be involved. I do have zbrush. But it seams this headshot 2.0 plugn leverages zbrush polypaint feature. I was getting similar issues with headshot 1.0
ОтветитьThanks for making this video. I've been considering the 'upgrade' from the original Headshot plugin and seeing an independent full walkthrough has been very helpful.
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