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Alright now can you make a armature following a camera instead and still be able to rotate and distance the armature from the camera without it causing problems? For an example Im trying to make an animation but no matter how I make it the armature seems to always go faster then camera so animation looks bad only thing I can do now I think if I am right about the question I just asked. Will this be possible or this tracking thing stuck the way it is, on point following whatever is tracking whatever?
Ответитьthank you
ОтветитьThanks a lot
Ответитьthank u :)
ОтветитьThank you 🔥
Ответитьthankyou!
ОтветитьCool! THX!
Ответитьthanks you.
ОтветитьYOU ALWAYS SOLVE MY PROBLEMS> THANSK A LOT!
ОтветитьPERFECT.
ОтветитьBroski how come it the empty doesn’t track rotation?
Ответитьспасибо
Ответитьthaks!
ОтветитьNow how can I make the focus for the camera follow it too?
ОтветитьTy so helpful
ОтветитьYou can save making the empty -- unless that works better for your purposes -- by adding the constraint and then in the 'track to' box click the eyedropper and select where you want the camera to track.
Ответитьmy camera is faster than the moving object...why?
ОтветитьCan you move that with an object instead of a camera?
I tried obj along with the empty, but the obj moves all the way instead of tracking
W video
ОтветитьMuchas gracias
Ответитьi love you
ОтветитьMany thanks for the great tip! Awesome! The camera tracks object, and works fine, however how to make the camera follow an object and keep the same distance away from it? Thanks again!
ОтветитьThank you! :D
ОтветитьHey, if you happen to know after a couple of years still, whenever I try to select anything with the camera, I get a popup of "Failed to Select Value" and the camera doesn't work. Internet has been unhelpful so far and since you made a tutorial I figured you may know something.
EDIT: And of course I manage to magically fanangle it. Make sure the camera is fully selected and fiddle with which axis is selected to track and at some point it'll magically work.
thanks!
ОтветитьThanks tutorial man.
You helped me a lot in just a minute.
Straight, easy & to the point!
Ответитьthank you so much short and sweet
ОтветитьThanks, I subbed
Ответитьthank you
ОтветитьIt helped a lot thanks!
ОтветитьThanks again and again!
ОтветитьThank you for the easy to follow non nonsense tutorial!
Ответитьvery nice
ОтветитьThanks man !
ОтветитьThanks for this bro, I don't know why that's not the default cuz I think it's what we want when we add this constraint but idk, probably a pro blender thing 😂
ОтветитьMucho appreciado amigo.
ОтветитьVery helpful, Concise, clear, and to the point. Thank you!
ОтветитьExcellent! Well done!! ..thank you for getting straight to the point, bless you! 👏
ОтветитьWow, it's like as soon as I saw this video, "Track To" appeared in my list of modifiers. I thought I tried all the tracking modifiers! Thanks!
ОтветитьA one minute video for such a power tool. Thank you so much!
ОтветитьDoes Blender allow you to snap the tracking to a different empty at a certain key frame? So, follow empty 1 from frame 1-100, then snap to start following empty 2 from frames 101-200?
Ответитьthank you!
ОтветитьWhy do you add an empty to track rather than just tracking the cube?
ОтветитьShort & efficient video. God bless you Grant.
ОтветитьThank you verymuch. Fast and effective.
ОтветитьHello
Thanks for the tutorial, it's very useful!
I have a different situation and can you help me?
I would like my camera to follow a ball rolling along a path. I don't want my camera to just follow the movement from its own axis ... I would like my camera to follow my ball as if it were tied by an invisible thread behind it.
Is this possible in Blender?
Thanks if you can help ...
How stupid blenders camera! I cant rotate it!
ОтветитьThx for this tip :-)
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