RPG Maker MZ Plugins 101: A Primer on  plugin structure

RPG Maker MZ Plugins 101: A Primer on plugin structure

AutMouse Labs

1 год назад

4,575 Просмотров

----Transcript----
https://drive.google.com/file/d/15wrSpPFobmjja3e6Haeb3-UIxWpUrHmM/view?usp=sharing

----Links----
The UnproPro YouTube channel: https://www.youtube.com/theunpropro

VS Code: https://code.visualstudio.com/download

The AUTMOUSE_Learning.js File: https://drive.google.com/file/d/14MZThFMV-mPSwQoydjNcrVdAWPgUj22m/view?usp=sharing

RPG Maker MZ Documentation: https://developer.rpgmakerweb.com/rpg-maker-mz/

RPG Maker Coding Reference: https://tkool-jp.translate.goog/mz/plugin/make/annotation.html?_x_tr_sl=en&_x_tr_tl=ms&_x_tr_hl=en&_x_tr_pto=wapp

Welcome to my first coding tutorial focusing on the basic structure of a plugin in RPG Maker MZ. Follow along as we build a plugin that has examples of all the basic features, parameters, arguments, commands, and proper JavaScript doc formatting.

This tutorial will be most useful if you have a rudimentary understanding of JavaScript but little to know idea how to turn that knowledge to plugin making.

Thank you for checking out the channel and happy game making!
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Комментарии:

@AstraAnime
@AstraAnime - 06.10.2023 11:27

This was incredibly well organised and easy to understand. I might be interested to pick up javascript again if I can extend rpg maker and I'm excited to follow these tutorials. I did watch on 2x speed but I could understand everything perfectly, going through it line by line was incredibly useful.

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@user-yl6oi7mz4t
@user-yl6oi7mz4t - 14.09.2023 17:30

This video is good. Most script tutorials on the Internet use RMMV as an example.

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@CephasBenAdiMahoungou
@CephasBenAdiMahoungou - 01.08.2023 22:15

Nice tutorial, i always wanted to create my own rpg maker plugins for some specific functions that i imagined. I hope to learn everything I need to know with the next videos.

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@bramblefur12
@bramblefur12 - 04.07.2023 05:58

Thank you for making this video! I've been wanting to get into developing my own plugins for a while, but didn't know where to start. I'm excited to watch more of your videos~

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@HolderOfLife
@HolderOfLife - 10.05.2023 22:09

I'm not someone who knows how to code. I'd personally benefit from (if it's possible) being able to locate certain configuration parts within the code to alter.
Example being there's a part of a battle system that I'm using that plays the item use pose way too quickly.
How'd I go about locating that part of the code and altering a value.

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@omgwtfbla
@omgwtfbla - 10.05.2023 10:58

This may be a bit nitpicky on my part, but ` is usually called a backtick while ~ is a tilde. They're on the same key on a US keyboard, though.
(Thanks for making this! I'll follow along to improve the MZ compatibility of my plugins while I'm not able to test on MZ myself.)

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