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this design is mad awesome
ОтветитьHmmm, i have one un-obvious question.
The production of solid fuel is slightly more than consumption (with boilers). So, after some time this blue belt will be full of solid fuel. After it the consumption of heavy oil (in chemical plant producing solid fuel from heavy oil) will be decreased and this will break the entire chain of coal liquefaction.
How this can be solved?
You are one of the best experts for Factorio. How many time have you spant on the 1) Development and the rocket, 2) Making the complete map, 3)Making your serie of video’s? It’s amazing how you have done?
ОтветитьThanks for the BP. I like it very much to use it !
ОтветитьI hated oil before your channel. I still hate oil, but now I can funnel that hatred into useful stuff like plastic production!
ОтветитьSomething I really want to try with coal liquefaction is: you're already producing steam for the liquefaction. What else does the build require other than coal and water? Power. What other than coal liquefaction can be made with coal and water? Power. Unfortunately, boilers and steam engines can't be upgraded the same way the modules and beacons upgrade the processing itself, and those upgrades massively increase the power draw making it infeasible to provide enough power to one of these setups using only on-site generators. Such power generation seems like it would eclipse the actual processing in size.
ОтветитьNilaus you're freaking brilliant. I would have never conceived of a design like this. Precisely balanced AND tileable. And it's beautiful when you see the whole thing together. You inspire me.
Ответитьseems like more trouble than it's worth. But hey, I've got less than 100h and didn't launch a single rocket, so what do I know? Maybe it's good for megalomaniacal megabases that get low on oil somehow, or for deathworlds when finding new resources can be impossible short term.
ОтветитьJust seconds before you showed us, my brain told me "remember he said tileable"l and look at simliar shapes and draw connections. So I had a real "Hodor" moment. Literally mindbending!
ОтветитьWhat an ingenious, edge of the knife design.
Ответитьvery clever design
ОтветитьI feel like cheating just copying this from you, but at the same time I'll never do anything so finely balanced as this lol
ОтветитьVery useful and clever design. Thanks for sharing this. This solves my plastic problem.
ОтветитьI get why the first one is a red belt, but why is the rest blue? Why not make it all red and save a few resources?
ОтветитьLove this blueprint
ОтветитьWatching this 18 months after you posted it, so i have no idea if you’ll see this comment, but wow, this is amazing! It’s so well balanced and beautiful.
ОтветитьI want to build this, but what exactly happens when i dont use the petroleum? Can i not just store it in tanks and use it when times comes or is the machine breaking if its ful?
ОтветитьThank you for your work!
ОтветитьI had some fun with my liquefaction build. Building boilers and burning a bit of the coal, that's just too mainstream. I ran a train up to the nuclear plant, bottled up some of that sweet atomic steam, and shipped it straight to the liquefaction center. Worked brilliantly, and I got to say that my factory has a genuine steam train.
ОтветитьI'd like to pay as much attention in my classes as I pay in Nilaus' master classes
ОтветитьWhat a beautiful, elegant build! So many constraints met so well.
ОтветитьThat's pure engineering beauty!
ОтветитьThe entangled tiling approach is just amazing!
Ответить“It’s going to be an awful spaghetti mess”
That is cleaner than almost anything involving oil that I have ever made
I've watched the entire masterclass series, and I have to say the thing that is the most helpful wasn't the builds you provide, but learning from your example the design process and applying it to design my own builds.
ОтветитьSo cool
ОтветитьI am wondering if using coal for the steam instead of solid fuel would be more efficient. You are spending ressources and energy to convert the coal into heavy oil, then more to convert the oil into solid fuel. Wouldn't you be spending less ressources just using the coal as fuel directly to obtain the steam ? Also... any thoughts on using nuclear as a source for steam for this purpose ?
Ответитьthanks for always making good videos. =)
ОтветитьMy ass thought it was coal liquification
ОтветитьSuch a waste... Burning some of the precious oil as solid fuel is not an option. Much cleaner to use left over steam from nuclear plants to run coal liquifaction, preserving all the carbon for plastic.
ОтветитьThank you!
ОтветитьI have used this blueprint to good effect with a slight modification. I have pumps stopping the light oil to petroleum cracking. The main reason for this is to create a stockpile of light oil which I use for flame turrets as well as for rocket fuel. I always find I have enough petroleum but no light oil if I crack it all.
ОтветитьYou broke me, since I watch you play Factorio I can't stand watching people play which are not so experienced.
Ответитьthere is beauty in this madness. good job with the design and tutoring.
ОтветитьElegant! Thanks to you for the content, and thanks to your supporters that help make it happen! You are all wonderful. :)
ОтветитьThis is a really awesome blueprint walkthrough, however, I was hoping for a thorough guide on the principles of coal liquefaction. Any chance you will do that some time?
ОтветитьI used your ratios to make the nuclear power plant. One difference I included was to store the excess steam into fluid tanks to be used for the coal liquefaction process, since my power output exceeds my power consumption and the steam isn't being fully utilized.
ОтветитьDude, this video was awesome. Love how you walked through the design process, and it scaled up so beautifully. You’re a maestro
ОтветитьIf I understand it, you are relying on the fact that heavy oil will flow to the inputs first to ensure the heavy oil didn't run out. In my experience, it kept running out. Why rely on a feature like that when a single pump hooked to a nearby fluid tank via a logistics wire is a guaranteed way to ensure the heavy oil doesn't run out.
ОтветитьOnce the solid fuel belt and buffer overload, doesn't the heavy oil get overproduced, causing it to stall?
ОтветитьOh man. I’ve been playing this game since the beginning and feel confident about my skills (beaten bobs and angels). But when I watch your videos I realize I am just a padawan. Thanks!
ОтветитьSorry for my stupid question, i dont get the constant kombinator straight... what am i doing wrong?
Ответитьthx a lot fo r this liquefaction tematic explained. One question, what is the size of block rounded with stone where you put production units ?
ОтветитьAwesome Master Class as usual.
Would be great to show how this could be a standalone plastic facility.
Wow...just...wow. Your skill at this game really shines through with this build. Great job!
Ответитьis it correct that you wouldnt need oil if you have this up and running?
ОтветитьHi Nilaus, love the designs. I usually start liquefaction very early - I often rush purple to get it - because I really hate that the crude oil tapers off, hard to design a decent base when at first the capacity for plastic is fantastic, but your copper isn't capable of supporting a high throughout of reds. Then, when you get that sorted, the plastic tapers off because the pumpjacks are losing it. I prefer setting up coal liquefaction because it is a definite and stable throughput that is calculable.
I'll do a test of the design without beacons or modules, I hope that it can be used earlier in the game as well! I suspect there power consumption with all those modules is rough for a pre nuclear base.
The best use of coal liquefaction is to make rocket fuel
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