Комментарии:
Hey , thank you for those amazing outline , in playmode in the viewport it work but i dont know why but when i build my game i see my UI but the rest go full of grey (unity 2021 .3.1) , i would love to use that in my game , is it because im using global volume ?
ОтветитьBut how do you get global volumes to work with the rendering features?
For example, applying bloom (from global volume) after the outlines render feature
I don't see any way how to do that
Hello, thanks for video. How can I make outlines for a few types of objects? I made two (Screen space outlines feature) with another layers and color but works only one.
ОтветитьOh hey look it's Jammo!
ОтветитьReally cool ! But I got problems too: Every object with the Outline layer attached isn’t viewable in the game. In Vorwort everything works fine but in game view nothing with this layers will get rendered
ОтветитьI separated my 'outlined' and 'non outlined' objects into separate layers, but the shader is still being projected onto all objects in the scene. How can I fix this? Also, is it possible to assign a different color to each object?
ОтветитьHey. Using Unity 2021.3.15f1. When I add the files to my project I don't get the option for the screen space outlines when adding a renderer feature. Any help or ideas why would be appreciated
EDIT: Got it working, I copied the code by hand because I wanted to see how it worked somewhat and realised I made a typo. Now it works but when I add the renderer feature the whole scene just goes grey. It looks like it just removes all the data of the renderer, as if I click in the Universal Render Pipeline Asset after adding ScreenSpaceReflections to the Renderer Data there are just no settings anymore in the Asset
This script gives an error with unity 2020.3 . On line 192 193 BeforeRenderingPrePasses is spelled incorrect. Should be BeforeRenderingPrepasses.
ОтветитьSay I wanted 4 different outline colors for 4 different conditions, how might I achieve this? Can I change the outline per gameobject? Do I need 4 layers? How do I change the color in code?
Ответитьthanks man awesome. this outline effect have one problem though, when object is far away from camera the outline thickness doesn't change
ОтветитьExcellent!Very helpfull to me, thanks for sharing.
ОтветитьThank you - awesome walkthrough
ОтветитьHello this is fantastic but i have one problem though. It seems the outline scale is dynamic, the more I dezoom the bigger the outline gets. Any way to get a constant width for the outline?
ОтветитьVery Cool. Important problem though, I used this, works great for the most part, but when I build the project the splashscreen never goes away. I remove the screenspace outline and the problem goes away, I add it back and the problem comes back. Anyone got clues as to why?
ОтветитьSeem cool however I'm using the Universal Render Pipeline in 2d and there's no rendering path option for me so I can't figure out how to actually display the outline, any help?
Ответитьhey! I'm having a bit of an issue, it says the RenderPassPvent does not contain a definition for BeforeRenderingPrePasses, how could I fix that? the renderer feature isn't even showing in the add renderer feature tab
ОтветитьI'd be more interested if Unity didn't get in bed with that malware company
ОтветитьHey, thanks for helping me out and pointing to your video! lol, this is exactly what I need. One thing I wonder if you could help me with, my tree leaves are on curved planes with textures that make bits of it transparent, so the outline goes around these invisible planes instead of the leaves. Do you know how i could fix this? I asked my graphics guy if he could just cut the mesh down, but if there's an easier way that'd be great.
ОтветитьVery cool! Can you use it to highlight objects on mouse over for example? When the object is detected, put the object on the outline layer, if mouse goes off the object, put the object on the default layer for instance.
ОтветитьSpace Space outline?? 😂
Ответитьhi my friend!
ОтветитьThank You ❤❤
ОтветитьIt's pretty good. I use an outline by another developer but for what it is. There's a lot of use for it
ОтветитьThat is looking good. Thanks for shared!
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