Комментарии:
Does not work in edit mode vertex unfortunately! Made a box and after boolean when i select both vertices at one corner axis are not anymore correct.
Ответитьi have spent so much time trying to work it out and i was so close most of the time, but not close enough!! Till now, thanks.
ОтветитьThank You.
ОтветитьThis saved me in the scene I'm working on! For those that use the industrial workflow bear in mind that after doing this you need to set the orientation drop down box to whatever you named it.
ОтветитьThank you!
Ответитьwhat a chad, thank you
ОтветитьAnd two years later, I found myself in this situation, and lo and behold, the only one solving this issue is the bona fide legend himself, Mr. Gambrell. Thank you!
Ответить"Save your ass" made me like the video. Thanks for the help man
ОтветитьThe origin does not follow its object, please help me
Ответитьomg, brilliant. thank you. i've been looking for this solution. I also bought some addons thanks to your other video suggestions.
Ответитьtruly helpful
Ответитьwhy would i need to know this?
Ответитьthanks bro it relly heplp me
Ответитьhow to bring that cube back to reset its rotation?
Ответитьwow, great ing. i thought i had to by an addon to get this function
Ответитьawsome video, i've wondered about this and I'm a new be
ОтветитьThanks Josh! HUGE time saver!!!
Ответитьthanks a lot! mate!
ОтветитьLiterally save my ass...Thanks
ОтветитьJust ot add: The direction that face is "looking" in is called the normal of that face.
Thanks for the tip!
thank youuuu
ОтветитьOmg. I am so grateful about this one, never though it would be so easy!
ОтветитьThank you so much Josh!!
Ответитьwhat about if we want to animate the rotation 360 degrees?
ОтветитьSooo many projects I can go back to and continue working on now. Thank you
Ответитьthere is no plus.
Ответитьone of the best tutor, please keep making more of these blender tricks
ОтветитьThanks a lot!
Ответитьamazing
Ответитьyou're the only one who could explain this to me, an idiot, clearly. thanks.
Ответитьthanks. really useful! 👍❤
Ответитьpressing Z twice after g doesn't work for me...
ОтветитьOmg…. This tip saved my life…. I’m tearing my hair out trying to find a way to rotate an object that’s tilted sideways. Thank you!
Ответитьi havent thought this could be a super useful video......thanks a lot for this important tip
ОтветитьBoy I wish I knew this on my recent project! Thankyou Josh this is gonna save me so much time now 😂
Ответитьyep - very useful
ОтветитьIS THERE HAVE ANY WHATSAPP GROUP FOR INSTANT CHAT HELP. IF HAVE PLEASE LEAVE LINK BELOW
ОтветитьIve been trying figure this out for months, Thank you
ОтветитьThis is gold
ОтветитьWow. Thank you. This was kicking my ass tonight!
ОтветитьThanks
Saved my day:)
Really handful trick! We can, also, asign as many custom axis we need to shortcuts as well. Rotating while animating can be, at least, a bit easy with this approach.
ОтветитьGreat tip. Thanks!
Ответитьthis is amazing, thank you!
Ответитьhow to you rotate it back to how it started? Can you select a face and make it 'normal to'?
Ответитьthats cool but its not working for me in blender 2.93 ?? any Clue ?
ОтветитьMantap Lur
ОтветитьHow to reconstruct the original local axis (before applying transformations) from this information? In theory it should be possible, no?
ОтветитьIs there any way I can bake the new custom orientation so it becomes the new "Global" orientation?
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