Комментарии:
You put so much work into your videos... but why?
ОтветитьAwesome
ОтветитьYou skipped how to target the empty from the camera and still uploaded? What a waste of time.
ОтветитьWhy do he look like hl2 npc😅
Ответитьthank you so much for this video. So informative & straight forward
ОтветитьIndeed it is a Pain in the african wild ass🤣
ОтветитьNice pieces of advice. What are your computer specs?
Ответитьwhy dont we just select the object from the begining without adding the empty???
ОтветитьI just have to say, i've been doing 3D as hobby for ten years now. Have given up many times over due to lack of motivation and not really going the extra mile to create my portfolio. I'd really like to get back on track and get in the game so to speak. I remember seeing your work years ago and would come back to your website from time to time. If i do decide to go back into this, i'll be purchasing your course, no brainer. Also, just a suggestion. If you could incorporate into this channel more about materials, and lighting.
Ответитьthe background guitar music ! ♬
ОтветитьIt’s easier in 3DS max, there are already physical, target and normal camera.
ОтветитьEeeeeh, some of these are cheap tricks, but you should really use these when applicable. Just don't use a dolly zoom or a Dutch angle (rotating the camera) for any shot. They are meant for a different purpose and will quickly seem out of place.
Tip: if you do use the follow camera with empty, give the empty and/or the camera a bit of randomness or it will feel too smooth and unnatural. Also, you can just make the object that you want to follow the following object. Meaning, you don't need the empty, it is recommended if you want to do some extra animation to the following command. And you can always parent the empties location to the object you wish to follow as shown in the video.
pleasing vid!!
Ответитьwhy do i wanna drink a monster ?
ОтветитьThank youuu!!! Lovely tutorial! So unique and helpful
Ответитьnice thank you fo taking care of US
Ответитьoutstanding content
ОтветитьYour transition make me thought I forgot to turn off the auto rotation of my phone
Ответитьyou mean a camera target?
ОтветитьThanks! That is cool.
ОтветитьMuy bueno, pero me gustaría que tuviera subtitulos en español
ОтветитьI dont even use blender, I use houdini and maya but i love your videos
ОтветитьI always had issue with rotating the camera track to constraint, I used to remove the constraint and then rotate it and after watching this video adding the copy rotation constraint just makes complete sense, I will be using this from now.
ОтветитьYou are an incredible animator🔥💜, and your editing skills are truly remarkable. Your ability to take a simple animation and transform it into something truly awe-inspiring is astonishing.
Your attention to detail is remarkable, and you are able to take even the most basic of animations and turn them into captivating visual masterpieces💥.
Your ability to use color, shading, and other visual elements to bring your work to life is unparalleled.
You have an eye for the perfect aesthetic and your passion for the work is undeniable.
Your animation editing is truly awesome and cool.
Lots of love 💜💜💜💜.
Basically you need to study cinematography and incorporate those skills into 3d animation.
ОтветитьWhoa🔥 That's a pretty easy way to get a good camera shot compared to UE5 and UNITY Blender is stepping up
ОтветитьExcellent.
ОтветитьLoved the little angry Joe moment there :D
ОтветитьThree planes, not plans.
Ответитьthis feels like someone explaining to an alien how to use a camera. like, all of this seems obvious.
ОтветитьGreat tips! In previs we avoided using the target camera as much as possible. It makes the rotational movement feel artificial because a camera man is never perfectly locked onto a target. Instead, he reacts to motion. That being said, a target camera can be a lifesaver for complicated motion, but be sure to fake some delayed rotational animation or put some realistic wobble on the rotations at the very least.
Ответитьㅇ초ㅗ
ОтветитьAwesome video! Thanks for sharing.
Interestingly, I was planning to do a Camera action tutorial at some point.
But you did it way better than I ever could.
amazing, thank you
Ответитьyou dont even need the empty to control the camera roll, you can just set damped track from world space to local space and when you rotating camera it will only rotate around its Z axis
ОтветитьAs always FIRST class tutorial
Cheers
MR H 🥌
Also, if you want to make a perfect turnaround shot, you can parent the camera to an empty and rotate the empty ;)
Ответитьbro is underrated af
ОтветитьBeen looking for quick tutorial just like this...
I definitely lol'ed @ " linear vs. Whatever the heck this is!' My thoughts exactly
Excited to try this new camera technique on my next render
Amazing work
ОтветитьAwesome❤
ОтветитьI've been searching for usable camera animation info like this, thank you
ОтветитьWow I had the exact same Dino when I was a kid. 20 years back
ОтветитьThis Video Was So Helpful For Me...
ОтветитьWhat is the preferred way to keep the camera distance constant with the object while doing camera roll? Camera on path + path parented to object + camera target? Or something else?
ОтветитьExtremely helpful!! Thank you very much for the tricks!!
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