Комментарии:
I've created a tutorial on how to make the realistic looking smoke. You can find it on my channel!
ОтветитьWhat are the system requirements to get this image and do you own the background music?
ОтветитьI’m waiting for an unreal engine movie
Ответитьawesome, man .
ОтветитьVery nice!
ОтветитьIncredible
ОтветитьKnock knock, Blizzard is here, get ready to be claimed :(
ОтветитьThis is real life!! Lol beautiful tho, wish it was longer
ОтветитьThat’s Howling Fjord from wrath of the lich king, one of my favorite songs
Ответитькак туман сделали?
ОтветитьAmazing work, man! Subscribed!
ОтветитьYou wrote "Mattte Painter" at the end with three "t"
ОтветитьBeautiful scence man! Watch your spelling tho, "Matte" has 2 T's not 3 :)
ОтветитьPc specs?
ОтветитьNice Stormheim music
ОтветитьAmazing work!
Would you be kind and allow me to use this scene in my LotR lore channel?
I would mention you as a source of course.
wooow wooow. please make a tutorial to get that final render result, I have tried hundreds of times and I don't get a final result like yours. please
ОтветитьEventually games will look this good, just don't expect it for maybe 10 years.
I think a good rule of thumb, at least as far as Unreal Engines releases go, is that AAA games will look about as good as their initial tech demos around the time the next generation's tech demos release. Same sort of thing with CG in movies vs games. By the time games look as good as blockbuster CGI, some 10 years likely would have passed.
It's still pretty cool to see what is eventually going to be possible.
danggg
ОтветитьHow long did it take to set everything up?
Ответитьthe smoke effects are stuttering which breaks the immersion but this is still some great work to be able to get it looking this good
Ответитьhow you did to make the camera moving as if it was a man fps view ? insane video
ОтветитьHe knows what's coming.
Ответить3 minutes render time??? I ben nu bezig om blender te leren maar dat is 3 minuten per frame. Raad je het aan om nog over te stappen, ook voor liquid simulaties enzo? Is het niet mischien mogenlijk om gewoon alles in blender te maken en dan te renderen in unreal?
Ответить🤯 my mind is blown….
Great work I wanna learn this….🤩🤩
if the flicker of the texture is because of nanite. I already don't like it. It's small and very easy to not notice.
Ответить1000 Subcricber
ОтветитьTHie video is amazing... nice work bro. How did you do the cloth animation ?
ОтветитьGreat cinematic video! Would love to hear about the Movie Reder Queue settings you used to achieve this amazing output.
Ответитьawesome scene, except for one glitch that the cape's animation looped in the middle of the first shot.
ОтветитьUnreal how real it is!
Ответитьincredible scene!!
ОтветитьI'm speechless 🔥🔥🔥🔥
Ответитьbig fog hours
Ответитьlooks good.
Ответитьwhoa really cool, I wish I could see more of the castles in the distance tho
ОтветитьNice work. Just might want to fix the extra T on the end card (not that we are hired for our spelling as matte painters.. but I would want someone to tell me if I had a typo ;) )
Ответитьhow you created the cloth simulation?
ОтветитьThis is amazing! How did you get the cape to do that?
Ответитьsick!!
ОтветитьNice
ОтветитьIs the person unreal too or is it an actor in real costume green screened in? Amazing shot!
ОтветитьVery cool!
ОтветитьIt's amazing, I like it very much, can you make a tutorial on using smoke with UE5? I've been wondering how to use it, thank you so much!
ОтветитьLooks great man! gotta love nanite :D
ОтветитьWONDERFULL!!! like a movie!
ОтветитьWish there were tutorials, I'm obsessed with these fogs, are they flipbook animations?
ОтветитьSkurwysyn. dobre.
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