Комментарии:
Thanks for the tutorial. Is there a way to fix the foot IK instead of just disabling it? I haven't found a way
ОтветитьIncredible!! It worked like a charm even using the worst character I could find. Subscribed.
ОтветитьThis is a goldmine. Thank you so much, an amazing tutorial!
I have one question - I'm trying to change the skeleton of a character bought from the marketplace to my own base skeleton that I'm using for all characters. How can this be done? I tried the "Assign skeleton" option, but it fails if both skeletons aren't exactly the same, and I don't want to add new bones to my base skeleton. Thank you very much!
Thank you a lot, man! Great lesson!
ОтветитьSO helpful, thank you!
ОтветитьThis was VERY helpful. thank you so much!
ОтветитьThank you for the tutorial.
I only have a problem where my character sort of moonwalks diagonally whenever I'm pressing keys like W+D but everything else works.
Great Job man! Thank you :D
Ответить감사합니다 도움이 되었습니다
ОтветитьFor me the fingers was acting weird.
Issue was the "auto chain mapping Fuzzy" was setting the fingers as metacarpals.
So I choose "auto chain mapping Exact" and it was fixed.
i messed up and created horrors beyond the human mind
ОтветитьThis is the only tutorial i have found that works going from Manny to a Paragon Character. Thank you so so so much.
ОтветитьHi, thanks for such a great tutorial! but still I have some issue. even after setting the translation mode to "globally scaled" the exported animation is not positioned properly, it's still moving forward! can you please help me with it!
ОтветитьIs there a way to go the other way around? Taking a custom rig and retarget to Mannequin/Metahuman?
ОтветитьMuch Love! Just saved my job <3
ОтветитьAmazing tutorial brotha!
ОтветитьAmazing tutorial, thanks!!!
ОтветитьSo informative! Thanks!
ОтветитьMakasih Mas
Ответитьi cant find this retarget animation assets & duplicate and retarget etc this option i cant see it all i can see is retarget animation thats all is there a plugin i need to switch on or what ?
Thank you
Man you save my day..Thanks
Ответитьoh my goodness finally someone who has explained it in detail! You are a scholar my friend!
Ответитьwow thank you so much. You made it so simple to under stand
ОтветитьThis video is so amazing! I solved lots of dude and mistakes about Animation from Different Skeletons.
ОтветитьSo the issue I'm having is the polygon knight I have, doesn't have any of the (upper, lower) arm twist bones. And it's causing the arms for the character to stay in a sorta laxed Tpose while he walks, runs, jumps or lands. Do I have to create a twist bone for it to work?
Ответитьbro my mesh goes big and glitchy and dissapears when i use my flight
ОтветитьThis is the only tutorial Ive found that helps me do this mostly correctly and helped me understand how the hell this works.
ОтветитьThe BEST
ОтветитьCan you help me in a game project that I have bro?
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