Unity Performance Optimization - DevLog #9 for My Game, MiLE HiGH TAXi

Unity Performance Optimization - DevLog #9 for My Game, MiLE HiGH TAXi

Cassius John-Adams

3 года назад

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Ali 32bit
Ali 32bit - 29.08.2023 14:49

not performance related but i feel like the city looks too monotone from what i can see . there is no distinct theme or land marks in any specific area so all the streets look too similar in most directions. i suggest making more unique things for each area that can function as land marks for players to navigate around and make your city more lively and memorable .

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DΛN
DΛN - 05.05.2023 00:57

Great video! Would you please explain why static batching got that much huge space?

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The Bearded Goose
The Bearded Goose - 09.02.2023 15:18

I love the idea crazy taxi meet 5th element it looks amazing 👏 keep up the great work 👍

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Tillex
Tillex - 05.02.2023 22:44

Could you make a tutorial for lighting setup for large scenes please. btw your game looking awesome and thanks for the imposter i love it. but please share your experiences for lighting settings for large scenes

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GameDev é Fácil
GameDev é Fácil - 26.01.2023 15:42

You could make a chunk system or a variant of it, you can detect the area you are by position. You're surely using a fix for floating point precision and altering the zero position of your map, in that case you'll have to keep that position on a variable and use it as an offset for the chunks
PS: I love your game
PS2: just noticed this is an old video lol

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NexVice
NexVice - 17.01.2023 19:05

We need someone like you to teach to the VRChat world creation community how to optimize their worlds 😮

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Wolfey Gamedev
Wolfey Gamedev - 10.01.2023 05:45

Should probably buy a new mic. Having the music louder than your voice is distracting. Vid real great otherwise. I can see a lot of time was put into this.

Also wouldn't making the material tileable and just increasing the y scale of a single building prefab be more efficient and actually easier? As it would be less draw calls.

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Omega te ve mientras duermes
Omega te ve mientras duermes - 05.01.2023 07:01

looks pretty good, congratulations

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raja babric
raja babric - 01.01.2023 13:22

plz tell me bro how can we make a thing to renderd from far away like my camera far distance is 3oo butt i want a game object to render from 600 distance so what i have suppose to do plz help

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BonkerZ D
BonkerZ D - 10.11.2022 19:02

Multipass

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Dmitriy Batkovich
Dmitriy Batkovich - 03.11.2022 18:39

What is Unity Version?
Я думаю перенести свой проект тогда, на нее раз там такой прикольный Oculussing Culling сделали)

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Nebulaoblivion
Nebulaoblivion - 31.10.2022 07:07

This looks awesome, and I appreciate the knowledge provided as well.

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RedFishPersonal
RedFishPersonal - 16.10.2022 19:53

This reminds me of the fifth element

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onimusha B
onimusha B - 14.10.2022 13:57

Super game

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Dayan Son
Dayan Son - 27.09.2022 15:17

Nice but i do have one question? Do you have a multipass?

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Tony Tran
Tony Tran - 17.09.2022 23:21

Amazing. Well done

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Stevphie Ricardo
Stevphie Ricardo - 15.09.2022 17:34

This can be further optimized with Triplanar shader for the building with just one single object + 1 top texture + 1 bottom texture + front textuer (un-tiled) then instanced it...

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M Figs
M Figs - 04.09.2022 07:52

Crazy Taxi meets The Fifth Element?
That's definitely my bag, baby!

Also, thanks, this video is super helpful as I'm trying to understand how to make a concept work on the quest 2 and it's limited hardware

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Kimi Talvitie
Kimi Talvitie - 11.08.2022 11:58

Oh man, this reminds me of NYR: New York Racing from PS2! Awesome!

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Rotyxium
Rotyxium - 30.07.2022 17:18

sus

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Guy Smith
Guy Smith - 30.07.2022 01:19

Is there a part in the game where Milla Jovovich crashes through the roof of the cab wearing nothing but bandages?

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2Fat2Furious
2Fat2Furious - 26.05.2022 21:07

lol asset shill

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hillary Obatavwe
hillary Obatavwe - 24.05.2022 01:17

What asset did you make use of to construct the city please?

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Little Owl Gaming -   Unity3d Tutorials With Brokn
Little Owl Gaming - Unity3d Tutorials With Brokn - 18.05.2022 07:56

do you gpu instance anything?

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Simon Codrington
Simon Codrington - 30.04.2022 13:36

Interesting devlog mate, great work!

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Jonte Holmgren
Jonte Holmgren - 27.04.2022 16:57

I'd be happy to playtest this on Linux, because of the stream deck if your game doesn't run on Linux you're basically screwed.

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paulunga
paulunga - 24.04.2022 23:47

So just plug occlusion culling in there and it works, great!

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Push The Button
Push The Button - 16.04.2022 01:22

Great job!

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Gary McKinnon
Gary McKinnon - 01.04.2022 14:01

Impressive, looks like it feels lovely and fluid.

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Zim Zimmerman
Zim Zimmerman - 28.03.2022 04:49

are you using GPU instancing for the moving vehicles?

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Niter88
Niter88 - 08.03.2022 16:51

what a lovely game, loved the tips

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Rohan Kumar Panigrahi
Rohan Kumar Panigrahi - 28.02.2022 04:49

That camera follow is sweet

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Aussie Raver
Aussie Raver - 23.12.2021 07:08

Wow....this game looks amazing!

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Batony Robson
Batony Robson - 03.12.2021 00:53

Nice job!
You probably want to enhance you voice recording. It would definitely make you content better.

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Nick lamela
Nick lamela - 15.11.2021 15:32

This is insane

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DawgDude121
DawgDude121 - 31.10.2021 03:03

Still waiting to play the demo but yet so far nothing on Steam frown either way I am excited for this!

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Snake Plisken
Snake Plisken - 22.10.2021 23:09

Any tips for the optimization of an open world with lots of trees and vegetation? (Have reduced them as much as possible already). I can't seem to get more than 20-30 FPS on my laptop with a built-in GPU and 16GB ram. Any other tips would be great to see, Thanks. How about audio? streaming vs not etc.....Update. So I noticed I had static and dynamic batching enabled, so I tested with them both disabled and surprisingly got a performance boost immediately, now running 35-53FPS on my laptop. Thanks for the video!

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Luiz Fellipe
Luiz Fellipe - 08.10.2021 20:49

Your game concept is outstanding and I really like the performance tricks! The thing that I would love to see in your game is a night enviroment with a dense fog and beam lights from the city and and cops!

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Parsa Zf
Parsa Zf - 04.10.2021 22:05

Amazing 🔥

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danyael77
danyael77 - 26.09.2021 12:11

Love the Multipass-Ad. Wishlisted!

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Robko против войны в Украине
Robko против войны в Украине - 10.09.2021 02:07

Also did you try the GPU Instancer? Maybe you would not have to do the atlassing

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Robko против войны в Украине
Robko против войны в Украине - 10.09.2021 02:03

Wait how is Amplify Impostors cost you more performance? Its just a 2d sprite?

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theNoobDev
theNoobDev - 02.09.2021 14:04

Really IMPRESSIVE!! <3

Not my type of game, but I've wishlisted it to support you in the Steam Algo!

Love the way you describe all the various ways you optimize your game to save some ms here and more ms there. Going to use some of your ways to implement in my own game development progress!

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VD OFFICIAL CHANNEL
VD OFFICIAL CHANNEL - 22.08.2021 04:20

This is probably one of the most believable and addictive game I have seen in my life. Keep up the Good work.

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Javier Santos
Javier Santos - 29.06.2021 14:12

Really nice to watch the performance enhancements

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Scratcher Catcher
Scratcher Catcher - 08.06.2021 01:21

Well done! Nice game and nice video!

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Cheezey Cheeze
Cheezey Cheeze - 01.06.2021 07:30

How did you implement the Occlusion Culling?

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Arsen babaev
Arsen babaev - 20.05.2021 07:32

Do you use job system for car Ai ? Or maybe full ecs stack? Also there are some invisible triangles in middle section of buildings im not sure if removing them will help they are just culled while rendering anyways.

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