Комментарии:
not performance related but i feel like the city looks too monotone from what i can see . there is no distinct theme or land marks in any specific area so all the streets look too similar in most directions. i suggest making more unique things for each area that can function as land marks for players to navigate around and make your city more lively and memorable .
ОтветитьGreat video! Would you please explain why static batching got that much huge space?
ОтветитьI love the idea crazy taxi meet 5th element it looks amazing 👏 keep up the great work 👍
ОтветитьCould you make a tutorial for lighting setup for large scenes please. btw your game looking awesome and thanks for the imposter i love it. but please share your experiences for lighting settings for large scenes
ОтветитьYou could make a chunk system or a variant of it, you can detect the area you are by position. You're surely using a fix for floating point precision and altering the zero position of your map, in that case you'll have to keep that position on a variable and use it as an offset for the chunks
PS: I love your game
PS2: just noticed this is an old video lol
We need someone like you to teach to the VRChat world creation community how to optimize their worlds 😮
ОтветитьShould probably buy a new mic. Having the music louder than your voice is distracting. Vid real great otherwise. I can see a lot of time was put into this.
Also wouldn't making the material tileable and just increasing the y scale of a single building prefab be more efficient and actually easier? As it would be less draw calls.
looks pretty good, congratulations
Ответитьplz tell me bro how can we make a thing to renderd from far away like my camera far distance is 3oo butt i want a game object to render from 600 distance so what i have suppose to do plz help
ОтветитьMultipass
ОтветитьWhat is Unity Version?
Я думаю перенести свой проект тогда, на нее раз там такой прикольный Oculussing Culling сделали)
This looks awesome, and I appreciate the knowledge provided as well.
ОтветитьThis reminds me of the fifth element
ОтветитьSuper game
ОтветитьNice but i do have one question? Do you have a multipass?
ОтветитьAmazing. Well done
ОтветитьThis can be further optimized with Triplanar shader for the building with just one single object + 1 top texture + 1 bottom texture + front textuer (un-tiled) then instanced it...
ОтветитьCrazy Taxi meets The Fifth Element?
That's definitely my bag, baby!
Also, thanks, this video is super helpful as I'm trying to understand how to make a concept work on the quest 2 and it's limited hardware
Oh man, this reminds me of NYR: New York Racing from PS2! Awesome!
Ответитьsus
ОтветитьIs there a part in the game where Milla Jovovich crashes through the roof of the cab wearing nothing but bandages?
Ответитьlol asset shill
ОтветитьWhat asset did you make use of to construct the city please?
Ответитьdo you gpu instance anything?
ОтветитьInteresting devlog mate, great work!
ОтветитьI'd be happy to playtest this on Linux, because of the stream deck if your game doesn't run on Linux you're basically screwed.
ОтветитьSo just plug occlusion culling in there and it works, great!
ОтветитьGreat job!
ОтветитьImpressive, looks like it feels lovely and fluid.
Ответитьare you using GPU instancing for the moving vehicles?
Ответитьwhat a lovely game, loved the tips
ОтветитьThat camera follow is sweet
ОтветитьWow....this game looks amazing!
ОтветитьNice job!
You probably want to enhance you voice recording. It would definitely make you content better.
This is insane
ОтветитьStill waiting to play the demo but yet so far nothing on Steam frown either way I am excited for this!
ОтветитьAny tips for the optimization of an open world with lots of trees and vegetation? (Have reduced them as much as possible already). I can't seem to get more than 20-30 FPS on my laptop with a built-in GPU and 16GB ram. Any other tips would be great to see, Thanks. How about audio? streaming vs not etc.....Update. So I noticed I had static and dynamic batching enabled, so I tested with them both disabled and surprisingly got a performance boost immediately, now running 35-53FPS on my laptop. Thanks for the video!
ОтветитьYour game concept is outstanding and I really like the performance tricks! The thing that I would love to see in your game is a night enviroment with a dense fog and beam lights from the city and and cops!
ОтветитьAmazing 🔥
ОтветитьLove the Multipass-Ad. Wishlisted!
ОтветитьAlso did you try the GPU Instancer? Maybe you would not have to do the atlassing
ОтветитьWait how is Amplify Impostors cost you more performance? Its just a 2d sprite?
ОтветитьReally IMPRESSIVE!! <3
Not my type of game, but I've wishlisted it to support you in the Steam Algo!
Love the way you describe all the various ways you optimize your game to save some ms here and more ms there. Going to use some of your ways to implement in my own game development progress!
This is probably one of the most believable and addictive game I have seen in my life. Keep up the Good work.
ОтветитьReally nice to watch the performance enhancements
ОтветитьWell done! Nice game and nice video!
ОтветитьHow did you implement the Occlusion Culling?
ОтветитьDo you use job system for car Ai ? Or maybe full ecs stack? Also there are some invisible triangles in middle section of buildings im not sure if removing them will help they are just culled while rendering anyways.
Ответить