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I am running into an issue with this solution where it will not work when moving to a different scene, has anyone else experienced a similar issue?
ОтветитьThis is great, thank you. ☺ I've implemented it and added the ability to pass the number of default GameObjects to add to a new pool so that it can warm start. I need to add that this is much better than Unity's default implementation
ОтветитьI dont understand why no one Play particle system, why do you instantiate ? It will cost more performance, i tested both
ОтветитьWould it not be more efficent to use a Dictionary?
ОтветитьThis video is amazing. Lambda expressions always bamboozled me but apparently after a practicing coding daily and by your help I could finally understand it!
Also creating the object pooler algorithm that suits your needs for your game looks really handy. Subscribed and liked!
Im having problems with this, sometimes it works but sometimes it just clones the prefab and doesnt reuse it
Ответитьthis was a very informative tutorial! thank you so much for this!
ОтветитьTried doing this twice but it didnt work but after seeing MY mistakes it started working and it was Beautiful lol I'm still confused a little by some of it but im sure ill figure it out. Thanks man its perfect for what I need it for.
ОтветитьWhoah, thank you so much!
ОтветитьUnderrated asf
ОтветитьHow would you addapt it to net code i wonder
ОтветитьSeems like the algorithm is finally picking up your channel! Object pools are a great staple of game dev. Though, did you know in unity 2021 they added one natively? UnityEngine.CoreModule.ObjectPool<T> , not my favourite implementation but good to know its there.
ОтветитьAll bunch of trash slow ass instructions and calling it "fast".
ОтветитьGreat tutorial! Is there any way to do the same thing by using built in object pooling method?
Ответитьthanksss
ОтветитьCool idea to have object pools created at runtime. ✌️ VERY modular and generic ✌️✌️✌️
ОтветитьThank you! :D <3
ОтветитьGreat video. Thank you for explaining in the beginning why you were "re-inventing the wheel". I agree that some better solutions aren't always needed for the scope/purpose of project.
ОтветитьHey Brandon!!! Found out your channel a couple of weeks ago and after just your one video about the game dev i totally became a follower haha!! Really love all the content you are making! I just wanted to know isn't it tough making these kinds of tutorials while working for the competition time limit? If you don't mind can you suggest some time managing factors that you use cuz i am not a good time person and I really get this huge motivation from your videos to do my best!!! Thanks again for such an awesome tutorial!!
ОтветитьCool video! Thanks for tutorial
ОтветитьFound your channel not long ago and I love the content.
ОтветитьOkay, I am going to meet you when I come to Canada for my master's degree. My name is Ajay, and I am an Indian game developer.
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