Clash of Steel: Rules and First Impressions

Clash of Steel: Rules and First Impressions

Dead Games Society

4 месяца назад

1,232 Просмотров

It's here! Clash of Steel by GF9 is looking to be the best game for What-If Tank Nerds!
----timestamps:
4:20 Tactics Cards?
16:23 Tactics Cards conjecture
9:55 List building
18:36
20:30
23:30 LOL! A King Tiger and his loyal subjects!
11:42 Abilities for your HQ
13:48 Victory and what-not
24:10 End Thoughts

NOTES:
--- I re-thought my Checkpoint Charlie comment....they did say that would be produced like Nam' and Fate of a Nation. So, I am wrong.
--- If you bring a King Tiger HQ and 24 Tigers, that is 88 points. Nice.
--- I am now thinking Soviets may end up being the best force in the game...due to how the victory conditions work.
--- I do hope they make a card-pack or PDF for bringing relevant Mid-War Monsters into the game (KV-5, Sturer Emil...)
--- it is also possible tactics decks are not customizable: it's just that universal usage means you eat up cards from the same resource pool.
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