In this Unity tutorial I teach how to use addressables and cloud content delivery to offload your game data to the cloud so it's not included in your initial install. I then show you how to download the game data on-demand from the cloud using Unity's cloud content delivery service.
00:00 - Intro
02:23 - Project without Addressables
03:59 - Configure addressables
06:25 - Create addressable
07:23 - Upload addressable content to CCD
08:27 - Write scripts to load data from CCD
13:13 - Build and Test
14:56 - Outro