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If you create a battle plan with your field marshal and then create a separate battle plan for one of the generals under them, and activate both, what happens? Does one override the other or do they interact in some way?
ОтветитьGood, good stuff!
ОтветитьI’m probably missing something, but I can’t find the link to the tank template designs
Ответитьbro i honestly didnt understand shit im that dumb
Ответитьthe one thing I would add is that signal companies are still very useful. while in the past the initiative only effected how quick a division could join a battle which was rather negligible. after I believe it was no step back signal companies now multiply coordination which allows for a higher chance for divisions to concentrate attack on a single target extremely useful for any offensive division especially when you may be at a numbers disadvantage. it shortens battles and evens the odds because if you can destroy frontline divisions before they can reinforce you automatically win the battle and advance which can be really useful when making a breakthrough.
Ответитьmass assault doctorin is underrated. it can reduce -30% of supply and it is important especially for bad terrain
ОтветитьWhere are the video cut scenes from? They look really cool.
ОтветитьGood history footage, cool video!
ОтветитьSo, if I set supply hubs to not provide my allies with supplies, they are likely to move out of the area? I'll have to try this - last game, I was preparing for a defensive war against a stronger opponent, and my plan was to build a line of defenses not at the very border of my territory, but deeper in, leaving a belt of territory that the enemy was supposed to take without a fight, but then they would hit my defensive line, while they would be starved for supplies. This way they would also be far away from their airfields and radars, while right under mine.
But, the moment the war started, my ally decided to move their troops in to defend that unfortified sacrificial belt of land... silly AI allies xD
Of course, ultimately, my allies would be pushed back until they retreat into my fortified positions, but next time I'll try the supply hub trick to see if I can encourage the AI to leave my defense to me, and focus their forces on their frontline instead.
"Much like the modern United States";) I love it
Ответитьwith everything being so essential, loki would be your name i imagine. ciao bello
ОтветитьWhere is the linked video for how to design tanks?
ОтветитьWhere is that link to the video you recommend on tank design? Also, air design guide when? Is it part of the 2 unavailable videos in your tutorial playlist?
ОтветитьNot a very useful video. You don't even tell how you use command power to get new Commanders. The menu you show while stating you can buy more Commanders doesn't show any button or even tiny hint. Just a list of Commanders you have, a "Show Field Commanders" button, and an "Unassign" button.
I suggest when making a tutorial, you actually show how you do something instead of talking about it for 5 seconds and calling that information while spamming most of your video with random cinematics that don't help whatsoever.
You seem to skip over a lot of things that come up on a playthrough in general for military.
A very, very well made and compact video. Really enjoyed the cutscenes!
Ответитьhow do you show the game interface details that explain something, just by hovering the mouse over it?
ОтветитьThe 1 infantry 1 artillery is my favourite template 😱
ОтветитьVery well put together. I’m not new but its always good to see if you missed something now and then hope you get more subscribers
ОтветитьStill don’t understand navy
ОтветитьI need this tbh cause I still suck
Ответитьthanks for the tutorial :3
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