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Developers like these were true pioneers that enabled many things as early as they did otherwise we might be stuck with basic 3d games for years before hardware got too powerful
ОтветитьAmazin game. Still can not forget about it and how much fun I had as a kid.
ОтветитьI heard sony had some crazy new tech to make this
ОтветитьThat's why after Crash Bandicoot other games started having similar high graphics. He patented the memory technique so think on how many other games paid him to use it. This guy has money
ОтветитьMasterpiece
Ответить🧿dear humanity,
I found a way of living forever as a note to the future or just a hilarious comment.
Game developers were built different back then...
ОтветитьGenius.
ОтветитьThank you Andy. You gave us the best game ever. And, as developer, I can only admire your dedication to perfection, a lost art today
ОтветитьAmazing
ОтветитьI don’t understand most of what he says but I love hearing him talk about it cause I love Crash.
ОтветитьAn idea is nothing without passion, crash had passion by the truck load and the added benefit of brilliant creative minds who where in full control of the end product.
ОтветитьI'm actually stunned. This guy designed a virtual memory system, like those on an actual OS... on the PlayStation....
That is nuts!
This guy is way better at explaining this stuff than most people in his field
ОтветитьGenius ❤️ Love this
ОтветитьThis guy literally deleted system32 to claim some space for a new game
ОтветитьMr IHOP you make another game like egypiting rolls or suda rolls in africa
ОтветитьI just realized that “Ars Technica” is a play on ARS GOETIA 😮
ОтветитьCRASH BANDICOOT IS MY FAVORITE VIDEO GAME OF ALL TIME 🎮
ОтветитьThanks for making my childhood so great...this game was everything for me in the 90s! Brings me sweet memories!
ОтветитьI found the A113 easter egg in this video. Did you guys mean that?
ОтветитьSoooooo, I for the first time actually looked up the word innovate and 😬 is was a picture of this guy. 🤷♂️
Idk how it happened. I'm pretty sure it was my grandfather's Webster's Dictionary. I'm just as confused as you.
Morgan the Dog? Amazin
ОтветитьWhat is the basic programming language in which the game code was written???
ОтветитьThis Guys freaking genius
Pls also do Spyro and why PS1 limitations ended by them inventing LOD
Amazing story, superb game, thank you for the memories! ❤
ОтветитьReally enjoyed this video.
ОтветитьI love these stories of stretching the limits of a hardware (Donkey Kong Country and Pokemon Gold/Silver are other examples I think). It also shows how much passion the creators have for the project and the craft.
ОтветитьGame developers and 2D animators have my highest respect. They worked SO hard and put way more effort in whereas these days it’s just so LAZY. Game developers and animators these days would’ve never been able to compete with the real competition haha
ОтветитьThe lava lamp is a nice touch
ОтветитьBack when Devs was actually gamers themselves
ОтветитьSome of my first memories are playing the original Crash Bandicoot, probably in 1999. Went on to play the series across my whole childhood and still have the same discs today. The best!
ОтветитьHe talks about all this like its 1000 years ago but imagine how short the timespand was between todays technology and back then. Its incredible
ОтветитьI find interesting that while changing the formula into 3D, they adamantly stuck to the traditional win-condition, which reads "progress through movement in a given space", which forced them to become creative in order to generate intensity and conflict in the 3D space. Other 3D-platformers of the time either brought intensity through closely guarded and hard to get MacGuffins (like Super Mario 64) or by making the game much less about overcoming the world, and therefore much less about intensity or conflict, and instead much more about exploring it (like Spyro).
Ответитьit is amazing how creative he got just to fit this amazing game into a ps1. this man is a legend
ОтветитьAmazing
ОтветитьMake a cartoon
ОтветитьAmazing! Always loved this game! Had no idea the genius went beyond gameplay and level design!
ОтветитьGod bless this man
ОтветитьWonderful story; and the nostalgia is deep and gooey. So much good vibes we can feel in the game. The advanced virtual memory trick is brilliant and revolutionary. The Crash commercials were awesome.
ОтветитьW O A H !
Ответитьtimeless games
ОтветитьI love this video, I come back to watch it every now and then and it's still interesting
ОтветитьThey don't make games like this anymore and I can see why; the brains behind all this are astounding. These men were true pioneers.
ОтветитьWhat's the background music's name?
ОтветитьThank you for my happy childhood. My dream was to be able to make new levels for Crash Bandicoot games (I liked the third one the most) but realized it was too complicated at the time. Now we have CB remastered on PC, and people are already working on level creation kit for that game :)
ОтветитьHonestly I really loved this guys enthusiasm and funny enough this video was part of what inspired me to give programming a chance which in turn led to me to doing a computer science program. There's nothing quite like the unique challeges and blank canvas creativity that programming can bring especially when hardware limitations were more of an obstacle to work around.
ОтветитьEarly bankswitching before it was a term.
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