Комментарии:
the only thing i hate about this rig is there are two different IK controls for his wrist. it's really slowing down my workflow. is there any easy way to make it to have just one IK control?
ОтветитьReally loved the way your work, in the end part camera handling Awsome
ОтветитьI have this problem with the rig!! please help me "The file being opened contains a blend shape setup created by a Evaluation Version of SHAPES.
Use of this data by an educational institution or for commercial purposes is a violation of the SHAPES License Agreement"
Please don't skip any pose..😅😅
ОтветитьMark i am so happy you started this channel. I just get used to Advanced Skeleton rigging system and want to start the big animator path. You videos drive crazy me how simple and high-quality they are.
Ответитьすごかった!体の節々が物理法則に則ってしっかり動いている、右手の動きが激しくて顔に目がいかないような気がしたけど、体と肩の角度の動きがとてもリアルで参考になった!良い動画!
ОтветитьThis character work in Maya 2020
ОтветитьHello mark, how did you set up the outlined dome background and ground? Thank you
Ответитьis there a way to get this rig on blender?
Ответитьvery helpful , thanks Mark
ОтветитьThank you so much for the time you dedicate to these series. Hope there will be more. It's fascinating watching and learning from your workflow.
ОтветитьAmezing mark!
If you had time did you mess around with motion trale?
This is a good lunch break tutorial my non spiderman parkour animation ends in a 3 pt landing.
I'll watch and study this in my zoom meetings thanks.
Thank you Mark! Can you make a video summarizing the addons you are using for maya and blender 🤪
ОтветитьThank you ❤
Ответитьreally good video thank you Mark
ОтветитьThank you.
ОтветитьCool! good thing to start my day thanks Mark
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