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on export using FBX there was no normals or displacement files. I really wanted to see you export that model, I knew I'd screw it up
ОтветитьNice explanation. Does this approach gain anything over simply doing a traditional bake to your low poly in Marmoset, using the original textures created by the scan? I can see how it would be easier/faster, just curious if RealityCapture contains data that isn't translated to the textures you would use to bake traditionally.
ОтветитьIs Reality capture turning the retopo mesh into triangles? I'm having that issue and I would like to keep the quads as they were originally. Is that even possible?
Ответитьwhen you reproject and you get the normal and displacement layer and the colors are weird, when you try to export does the colors change to the original colors of the axes? or does it export the weird colors?
ОтветитьIf it comes out of ZBrush and you want to reimport, try Forward Axis "-X" and Up Axis "Z"
Ответить"You get the point, don't bite my head off"...BWAAAAAAHAHAHAHAHA William knows the YT comment world all too well!
Ответитьyes the render pleaaaase 🙏
ОтветитьHello William, great tutorial as always!
request: can you do a tutorial on displacement in Unreal engine using Megascan surfaces?
Fire as always 😘
ОтветитьAmazing work! Please do the video of how you made the final video in UNREAL5. Thank you so much!
ОтветитьLooks like the coupon code doesn't work anymore for the credits discount =(
ОтветитьI don't even have a PC/Laptop but i truly enjoy your content
ОтветитьI fear alien's grabbed up Will and flew him off, like the helicopter scene in Walking Dead...
ОтветитьCool!
Can you do a detailed lesson from scratch to the end how did you make such a beautiful and high-quality rendering of an axe in Unreal?????
As always, it is very enjoyable to watch and every word is a compulsory lesson.
Just perfect. Thank you.🤗🤗
Would love to see a full break down of the shot! New to unreal and a step by step from start to finish would be awesome! Keep killing it!
Ответитьcan we get a gaya tutorial?
Ответитьnice work! breakdown video of the render would be great!🔥
ОтветитьA full break-down would be really awesome. <3
Ответитьnice loved it !!
Ответитьany chance of a tut on using hdri's with path tracer? I've found without using the built in denoiser the renders come out incredibly noisy that resolve can't handle it
ОтветитьDamn. This is some top tier learning curve and experience! Thank you for making it out!
ОтветитьGreat Video 🔥 Love your content. I would love to see a video about the renders.👍
ОтветитьAs always a good workflow, thank you for your videos🙏
ОтветитьMy main question at this point isn't even how you texture. How do you achieve this photorealistic lighting? I've watched all your videos on lighting and it really helped artistically but i never achieved photo realism on unreal engine. Because the texture and model may look outstanding but it doesn't look as good depending on the lighting. Would really love to see a tutorial on that. Thank you for your invaluable videos though ❤️
ОтветитьI have face Flickering issue and i have post many channels and i have not received any solution from any one .Please help if you know
ОтветитьThanks for the info William. Would love a full breakdown of this scene.
ОтветитьI definitely want to see the making of that render
Ответитьabsolutely great! Please make a breakdown of how making this photorealistic animation :-)
ОтветитьAwesome photoscan! Would love to see how you put together that nature scene! It's looking super realistic
ОтветитьAmazing final output. I will definitely excited to see how you done this. Pls upload the video.
ОтветитьYou are such an inspiration to my journey and I would love to see a video in how you made that scene in UE5
ОтветитьLet's see a video on how you made the axe video please!
ОтветитьThis is a great video! I would have liked to see the UVs before and after.
ОтветитьThis guy is LEGENDARY!
ОтветитьHere’s another vote for the Unreal render video!! Thanks for all you do William, your videos are arguably the best 3D tutorials on the whole platform. All killer no filler…
ОтветитьA breakdown of the scene would be amazing!!!
ОтветитьI'd love to see the Axe cinematic tutorial, looks fantastic, was it done with pathtracing? Thanks you
ОтветитьIncredible as always. I would love to see how you build up and render this final scene :)
Ответитьthanks, waiting for the next video
Ответитьneed it
ОтветитьAmazing. Show us the render breakdown m8 !
ОтветитьAwesome stuff William i use this workflow but applying quad remesh to retopo instead of zremesher and i love the results, sadly when looking to upload to sketchfab for selling purposing i was directed towards just keeping the mesh triangulated and auto unwrapping which im still a little disapointed about but i find this workflow gives amazing results overall, glad to see more content on subjects like this, really incredibly usefull for people wanting to learn photgrammetry and generating clean detailed models. Your cross polarization video is what got my first watertight meshes working in rc using auto alignment and that was incredibly satisfying and intersting to problem solve and apply to my workflow
ОтветитьLooks awesome. Would love to see the full video breakdown.
ОтветитьDo you have any solution for displacement maps an tesseletion on UE 5?
ОтветитьExcellent work, would love to see the scene breakdown, cheers!
ОтветитьYes. Please make a breakdown.
Ответитьawesome videos ! Would love to see your UE5 scene workflow
Ответитьamazing job
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