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CPU Thread Affinity is a way for a CPU to assign load and data access by threads on specific cores. In a way it's primitive version of Process Lasso inside DAZ. It matters not in DAZ. Good CPUs like Threadrippers can manage just fine with it off or on.
I'm curious why you have CPU selected. Shuffling data between CPU and VGAs can actually slow down the render process (on huge data sets) because CPU is the slowest and weakest link. In all my tests there is zero reasons to use CPU if you have capable GPUs. Differences are truly minuscule, but CPU adds tons of wasted $, wattage and heat for sometimes like minute or two less at the other end, which is atrociously inefficient. In any rendering engine which uses CPU it's a good practice to not max-out number of threads. Like 2-4 threads is just enough so your computer will remain responsive under very heavy load.
Thank you!!!
ОтветитьThank you =^_^=
ОтветитьThe other thing with White Mode is that every item now has an "Exclude from White Mode" option. This allows you put a scene into white mode and turn individual items back on!
A useful thing for promos to highlight just the item you're promoting.
Thank you ❣❣❣❣❣
ОтветитьAlways fun to watch your videos, thank you for taking the time to do them!
Ответитьty SY :)
ОтветитьWhat cpu you use sir ? I see 64 cpu
ОтветитьI think when it comes to section planes you forgot to mention that it doesn't only cut off a part of an object, but with a little checkbox checked (forgot the name) without cutting it off, only allows the camera to watch behind the section plane, without losing the geometry inside of reflections/mirrors or having light from outside to get through the 'cut-off' part.
ОтветитьThere are for sure different uses for Canvases but I used them to achieve what is called render passes in other render engines with the goal to change setting in composition without the need to re-render a scene. Although, passes in industrial renders are way more ample in functionality. Redshift as an example allows custom render passes which allows so many changes to be set in the composition tool before the picture/animation would need to get re-rendered.
ОтветитьThe white mode to me resembles a lot of the clay mode in other renders, which you use to fine-tune lighting, exposure values and in biased renders to set the sample values for certain areas. Also you can create differential values to create a LUT table if you want to render a very flat picture to save more detail not being burned or blackened out but without losing the settings for the original mood of the picture.
ОтветитьI knew most of this already, but I still learned a thing or two. Thanks.
BTW, I uncheck the CPU from the rendering process, it barely contributes and is just wasting energy.
I stopped using Iray for quite some time, but the Gaussian Pixel Filter together with a value below 1 always delivered me a great result and I considered it the best advancement Daz Studio had in a long time. In my opinion you get the best results between .7 (which I used for 4k pics) and .3 (for something like 1k pics). Since my renders were always a bit under pressure and of a highly competitive nature, it was funny for me to see how misused and cursed this feature had been, giving me such a great advantage creating my pictures fast, clean and without losing detail as many blamed denoised pictures to be.
ОтветитьYahooooo! SickleYeild You're still releasing videos!
ОтветитьAnother useful video. I find when I am using someone else's set product where I haven't set up the lighting myself, that the tone mapping options allow me to experiment much like with a camera to achieve the "film exposure" values I'd be looking for. I find it is most useful in limited lighting indoor settings.
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