Комментарии:
The process sucks. Still sucks. Wall of Magenta should never be the experience.
ОтветитьThere are 1000s of videos that show how to convert non-custom shaders to urp.... why tf isnt there a single video that explains how to convert CUSTOM shaders to urp.
Ответитьgood tuto
Ответитьthanks, really helped
ОтветитьThank you so much, this is exactly what I needed and couldn't find anywhere! Likes for you!
ОтветитьI change to urp and now the camera rendering is causing 70 KB Gc alloc per frame in empty scene.
ОтветитьSaved my bacon! Great guide thank you for putting it together,
ОтветитьHi bro. Can i ask you a question? Did you know how to render transparence in URP ?
Ответитьplease please help. I am trying to use map magic 2 with voxeland 5. The first one is a procedural generation asset and the second one is a terrain engine using voxels. map magic supports voxeland integration but heres my problem. I seem to be getting an error when using URP or HDRP. I keep getting this error
Expanding invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
please can someone help me I have no idea why this is happening and its very frustrating.
Really good, you save my day, thanks!!
ОтветитьI dont think there another dumber software like Unity out there with all those shit pipelines
ОтветитьHello! I would need ideas about how to convert ParticleSystems to URP. I have trouble with that, and dev-stoppers they are. The converted materials are shown in rectangles, tiles, no alpha handling happens I think.
ОтветитьI loved your guidelines... God bless you... Love...
ОтветитьThank you for the help :D btw am Norsk også, jeg bygger opp energi til og oppgradere prosjektet mitt :)
Ответитьyou get a like off the bat simply for having your time bar grouped correctly :)
ОтветитьJust a recommendation, please make your video feed smaller as possible in next video, its hard to see the editor contents. Anyways, keep up the good work. :)
ОтветитьThanks man!
ОтветитьHi Great Tutorial !!! Thanks to share it with us !!!. On the other hand, I imported an unitypackage to a URP project in Unity 2019 and these assets materials are Custom ( I saw them like pink) and I need to convert it to URP, for it and sorry for my ignorance but, Could you advice how to do it? Thanks for your time
ОтветитьYou can still use Camera.main in your scripts if the camera has the "MainCamera" tag on it. IMO it's totally fine to use Camera.main to set a reference the start of your script... but like you eluded to it should not be used to continuously access the camera each frame.
ОтветитьVery clear and helpful explanation. Thank you!
Ответитьawesome ... thanks for sharing.
ОтветитьThank u very much for this video! Easy and clearly! Thanks again!
ОтветитьThank you so much for this video!!
But i still have one big problem. All my particle systems are still not working.. used mobile/particles/additive before.. now i can't find a solution to made it work.. spend at least 3 hours to figure it out.. Tried out all particle shaders, all possible combinations.. no one works. thats really annoying.
Do you have a solution?
Great thanks for efforts and greetings
Hi, thanks for the video. What about the steps to convert a project started in URP to HDRP? I was looking around but didn´t find anything. Actually, I´m not 100% if I want to upgrade to HDRP yet but since my project is in early stages and PC seems to be the most appropriate platform, I might consider the conversion. Thanks.
ОтветитьU have to much resolution. cant read
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