Unity Guide - Upgrading To Universal Rendering Pipeline, URP (or HDRP, or LWRP)

Unity Guide - Upgrading To Universal Rendering Pipeline, URP (or HDRP, or LWRP)

My Deep Guide

4 года назад

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Комментарии:

@ed_halley
@ed_halley - 21.09.2022 07:55

The process sucks. Still sucks. Wall of Magenta should never be the experience.

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@kraxti4795
@kraxti4795 - 05.07.2022 21:49

There are 1000s of videos that show how to convert non-custom shaders to urp.... why tf isnt there a single video that explains how to convert CUSTOM shaders to urp.

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@Keksboi2
@Keksboi2 - 02.07.2022 14:19

good tuto

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@brtkllo
@brtkllo - 04.04.2022 22:10

thanks, really helped

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@UsamaIndieDev
@UsamaIndieDev - 29.12.2021 13:53

Thank you so much, this is exactly what I needed and couldn't find anywhere! Likes for you!

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@florinpricopie9112
@florinpricopie9112 - 16.10.2021 15:31

I change to urp and now the camera rendering is causing 70 KB Gc alloc per frame in empty scene.

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@beetlefeet
@beetlefeet - 22.07.2021 11:36

Saved my bacon! Great guide thank you for putting it together,

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@linhbui7088
@linhbui7088 - 17.07.2021 20:03

Hi bro. Can i ask you a question? Did you know how to render transparence in URP ?

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@clarkmeyer7211
@clarkmeyer7211 - 08.07.2021 00:06

please please help. I am trying to use map magic 2 with voxeland 5. The first one is a procedural generation asset and the second one is a terrain engine using voxels. map magic supports voxeland integration but heres my problem. I seem to be getting an error when using URP or HDRP. I keep getting this error

Expanding invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

please can someone help me I have no idea why this is happening and its very frustrating.

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@vicentecontreraslopez2271
@vicentecontreraslopez2271 - 20.06.2021 06:55

Really good, you save my day, thanks!!

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@ivangamer8022
@ivangamer8022 - 29.05.2021 01:58

I dont think there another dumber software like Unity out there with all those shit pipelines

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@halivudestevez2
@halivudestevez2 - 22.12.2020 14:25

Hello! I would need ideas about how to convert ParticleSystems to URP. I have trouble with that, and dev-stoppers they are. The converted materials are shown in rectangles, tiles, no alpha handling happens I think.

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@purbaphalgunimishra9114
@purbaphalgunimishra9114 - 10.12.2020 07:43

I loved your guidelines... God bless you... Love...

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@StigDesign
@StigDesign - 16.10.2020 15:33

Thank you for the help :D btw am Norsk også, jeg bygger opp energi til og oppgradere prosjektet mitt :)

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@ashb899
@ashb899 - 05.08.2020 14:34

you get a like off the bat simply for having your time bar grouped correctly :)

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@makers.of.epic_yt
@makers.of.epic_yt - 07.06.2020 19:36

Just a recommendation, please make your video feed smaller as possible in next video, its hard to see the editor contents. Anyways, keep up the good work. :)

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@kelvinmartinezfontanez5705
@kelvinmartinezfontanez5705 - 04.06.2020 10:15

Thanks man!

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@multimediahighway
@multimediahighway - 28.05.2020 22:27

Hi Great Tutorial !!! Thanks to share it with us !!!. On the other hand, I imported an unitypackage to a URP project in Unity 2019 and these assets materials are Custom ( I saw them like pink) and I need to convert it to URP, for it and sorry for my ignorance but, Could you advice how to do it? Thanks for your time

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@TannerHartwig
@TannerHartwig - 19.05.2020 09:58

You can still use Camera.main in your scripts if the camera has the "MainCamera" tag on it. IMO it's totally fine to use Camera.main to set a reference the start of your script... but like you eluded to it should not be used to continuously access the camera each frame.

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@ljsimpson9105
@ljsimpson9105 - 14.05.2020 19:46

Very clear and helpful explanation. Thank you!

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@jasonb202020
@jasonb202020 - 12.05.2020 15:31

awesome ... thanks for sharing.

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@nikitaneverovich4980
@nikitaneverovich4980 - 28.04.2020 15:27

Thank u very much for this video! Easy and clearly! Thanks again!

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@onemanstudio8973
@onemanstudio8973 - 25.04.2020 02:46

Thank you so much for this video!!

But i still have one big problem. All my particle systems are still not working.. used mobile/particles/additive before.. now i can't find a solution to made it work.. spend at least 3 hours to figure it out.. Tried out all particle shaders, all possible combinations.. no one works. thats really annoying.

Do you have a solution?
Great thanks for efforts and greetings

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@BeastieKarlbovsky
@BeastieKarlbovsky - 10.04.2020 21:30

Hi, thanks for the video. What about the steps to convert a project started in URP to HDRP? I was looking around but didn´t find anything. Actually, I´m not 100% if I want to upgrade to HDRP yet but since my project is in early stages and PC seems to be the most appropriate platform, I might consider the conversion. Thanks.

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@WalterRDK
@WalterRDK - 31.03.2020 04:47

U have to much resolution. cant read

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