Комментарии:
why you give subd modeling... for video title, if you talk minutes about another thing.VERY BORING!
ОтветитьThnx for sharing !🤙
ОтветитьThank you. Helpful this 15 minutes tutorial. ⭐⭐⭐⭐⭐
Ответитьinstant like
ОтветитьQuick tip: to select faces that are in the same plane, in edit mode go to Select -> Select Similar -> Coplanar. Much faster than selecting manually.
Also, use loop tolls "Space" feature to make vertices equally spaced. I assigned a shortcut to it on Alt + 1 to Space, and Alt + 2 to Loop tools "Relax".
For games can you do boolean workflow and then triangulate the mesh or do you have to do subd modelling and then triangulate? Is there difference between baking high poly boolean model onto low poly or baking high poly subD model onto low poly?
ОтветитьGreat info, thanks.
Ответитьgreat stuff
ОтветитьFunny...sometimes I look at PR and wonder if I'm watching a master modeler or WWE fighter!
ОтветитьThat was great. Several tips in there that I wasn't aware of. Thank you for the videos.
Ответитьhi .. can you plaease make tutorial on your ship .. i like these kind of spaceships tutorials which you made CRYO GenTec transport ship
ОтветитьYou guys ALWAYS release these tutorials at the best possible times. Thank you Ponte!
ОтветитьAwesome! Thanks Ryuu! Much appreciated! Finally have the hardware and materials side of my 3D printing lab up and running and now it's time for the software side. I've got pretty much all the Blender Bros courses from that massive sale last year, (THANK YOU!!!!), and am about to greatly level up my Blender (and related hard surface addons) and Plasticity skills. Soon I'll be able to put my imagination directly on the build plates and greatly increase my usefulness. Life is Good!
ОтветитьI think reverse subdivision is for beginners, and workflow without, and with hard ops box cutters, and mesh machine addon, I saying if you won to selling the assets, to fix messy topology you must have knowledge lots more. You see on beginning how to work? One vertex or doubles the shape is no good.....with subdivision, you can have shapes how you won and subdivision make you quads topology.....subdivision for my opinion is for organics workflow, but you can work hard surfaces, just one more loop and you get nice edges I don't know it'd different or better say individual first everybody...
ОтветитьWhy, if there is Plasticity?
ОтветитьYou can list which addons you have installed
ОтветитьI liked the explanation, it is simple and effective. Thank you
ОтветитьOutstanding !
ОтветитьThank you for your lessons, but the topology you explain here and the topology you explain in the free course are very different. I'm very confused, what steps should I follow to model a hard surface? Should I choose the method where vertexes cannot connect with edgs and boolean modifier is used, or a system where all vertexes are equal and connected to each other with edgs?
ОтветитьOne of the most valuable videos you have posted to date. Thanks as always for these!
ОтветитьThank you
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