Комментарии:
How do i make something "always visible" through other objects and or something like fog?? Do I use blend modes? Im trying to make a back lit png image plane show through fog while the back light shows light rays through the png into the fog!
ОтветитьDUDE YOU LOOK LIKE METAHUMAN
ОтветитьImagine some dude asking you a question about ngons and you just laugh lol
ОтветитьSo I tried bending a tri, and could not stop laughing for some reason. Awesome Video btw!!. Good health.
ОтветитьGreat video. Informative with lots of useful info. Im a 3d newbie with 10 moths of c4d/octane. Ive always struggled with the modelling aspect (and most other aspects if im honest) but the info in this vid will help me make informed choices from now on.
ОтветитьThe fact that triangles are always flat, and everything can be turned into triangles, is why graphics cards use triangles for everything. That said, everything is 100% correct here.
ОтветитьYou should have titled this video Understanding Shading ISSUES in FIVE Minutes (Blender) as the title implies it's just about the shader and how nodes work.
ОтветитьThe shading on a bent face will always look like sets of triangles because everything is triangulated at render time in blender (most 3D software). This can be changed though with some loopholes (it's needed sometimes when working with very little topology).
ОтветитьHEY JOSH!!...you realize sir that if one sits here with you, from the simple doughnut tutorial for absolute newbs all the way to today's video, One has pretty much saved about sixty to a hundred thousand dollars worth of education? You might want to think at this point on making a compilation into a book / master class series sir. Like your own book with accompanying media and exercise files that anyone can get for say a few hundred dollars. Seems like a good thing and step to take sir.
ОтветитьHello Mr josh, please heeeellllppp
How to export fbx and obj model that the decals and texture paint can be recognize
i used decsl machine a lot
You know actually i want to put my model in sketchfab site but fbx and obj file doesn't recognize decals and texture paint
can you show me what can i do please?
can you keep your videos without background music, it's distracting.
ОтветитьEmail, I didn't understand , I understood the video. Thank you, students
ОтветитьThanks Josh. GREAT TEACHING APPROACH. Please keep the info flowing !
ОтветитьIt's a shaming not to understand the shading :) Thanks, Josh! I promise I will never bend quads :)
ОтветитьThis presentation was brought to you by the vampire Lestat and his alabaster skin. Poses by Balenciaga. 😘
ОтветитьОчень полезная информация и главное во время!
Ответитьthanc you josh
Ответить👍👍👍
ОтветитьWhy or who disliked this video? I just dont get the internett.
ОтветитьIt's a great video!!!
Could you make another video about fundamental knowledges, please?
How can i isolate the shading in game assets without adding to much geo?
ОтветитьAs usual golden content. Even as a advanced 3D artist it is nice beeing reminded of the basics. Thank you!
Ответитьbro you were a baby boy 3 years ago when I began to follow your tutorial where making room in blender. now you are a man lol what happened
ОтветитьGolden Josh. pure gold! this video should be viewed On Day #1 by all 3D artists, irrespective of platform (eg blender, 3dmax, maya) or learning approach (eg formal school, self-taught, virtual-led, alien instruction). Light and mastering her flow is absolutely critical. thanks bro!
Ответитьoh shit my man upgraded the camera setup. let's go
ОтветитьUse AO
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