CppCon 2018: Mike Shah “Let's Intercept OpenGL Function Calls...for Logging!”

CppCon 2018: Mike Shah “Let's Intercept OpenGL Function Calls...for Logging!”

CppCon

5 лет назад

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Konstantin X
Konstantin X - 11.11.2018 11:07

When I needed to intercept graphic calls for logging in our internal-use software, I forked renderdoc for the interception, and replaced the logging parts. If your problem is practical you aren't just researching stuff, you can do the same.

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robinsfr
robinsfr - 11.11.2018 08:54

Cool. My CS461 project (Oregon State 2005) was to pipe graphics to a 3D holographic Perspecta display, from any machine on the network from any OpenGL Windows application, including those that weren't originally designed to call the specific Perspecta API's. So I intercepted and redirected the opengl32.dll calls over the network. It worked, but I never finished everything I wanted to do (such as transmitting textures, just solid colors).

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Holly Miskell
Holly Miskell - 10.11.2018 15:29

Nicely explained, I could almost do this with my eyes closed. Lol. Really though as a beginner it was a descriptive and comprehensive presentation. TY

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