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Fact is, he has a lot of potential with amazing team-work capabilities. But there's no denying on a broader scale; for the average player, he is severely underperforming as an Agent for the core audience of the game. When I call him "trash" I average out the ranks. Even in top tier solo queue he's not ideal. But yes I know VCT is making him shine haha
ОтветитьHere are my throughts here:
- Cascade (C) and High Tide (E) are fine currently for me, the only thing I would change about these 2 is to maybe increase the slow duration for enemies and keep the slow for your allies the same, or even remove it.
- Cove (Q) for me needs to stay even when the shield aspect of it is broken (after the shield is broken it just stays as a smoke for the full duration.
- Reckoning (X) for me should either have a duration buff so it actually controls an area for a bit more than 9s. or it should show the enemies on the minimap (I'm a low ELO player and here no one including me knows how to utilise the info Reckoning gives, and showing it on the minimap would make it more straightforward).
Harbor slowed should only effect enemies
Ответитьi love harbor
started playing valorant after 1 year and this agent really caught my eyes. i love his abilities its fun if you correctly use them.
Harbour will comeback like yoru:)
ОтветитьThey should give concuss to this cascade and all will be good
Ответитьas a harbor main I can agree on some points within the video just the slow or bubble change alone would be super but it might push him way up to S or high A so maybe a lighter slow for you and your teams (closer to a 10% slow) and maybe have the smoke finish up it time or cut it in half just my thoughts though
ОтветитьMake it cancel sound inside bubble
ОтветитьAn rework idea for the cascade would be like a waterstream that pushes players in one direction so it could be used for your team so they can push faster or against the enemys so they are slowed
ОтветитьWell he is now the meta lol
ОтветитьHarbor main and I love him. I enjoy his utilities even if he’s not the best
ОтветитьI don’t understand why people say he’s bad his walls can block like 8 different angles with one rechargeable ability and he can bring his entire team down a long choke but i admit his orb is awful but his ultimate is great for info and counters vipers ultimate
ОтветитьThis aged well. Harbor is now used a lot in pro play
ОтветитьI have won many matches with him.
Ответитьyeah his abilities are so messy for allies and easy to deal with for enemies
ОтветитьHarbor be like : Hello how are you I am under the water please help me.
Ответитьwhat if they made it so the cove lasted as long as a normal smoke after it was shot, so it still provides the vision block even if it doesn't have the hp anymore
ОтветитьCan Harbour Bubble survive Brim and Sova Ult cause I think they should.
Ответитьa couple ideas i've had that would help a bit with enemies not respecting the rising tide and cascade abilities are 1) increasing the slow duration or the slow intensity when passing through the walls and maybe removing the debuff for allies and 2) reduce damage taken from bullets shot through both abilities
ОтветитьMost played controller
Ответитьyou must be trolling with this. think about reyna and yoru, not a freshly released agent for a rework bruh
ОтветитьHope they rework him into a Duelest
ОтветитьAgreed, Harbor has the weakest ultimate in the game. It is so easy to dodge, even if you get hit enemies still can easily aim and kill the allies.
ОтветитьHe is easy to fix. Mark people who move through his walls and smokes so long you're near it. Also make the slow not effect allies. Fixed so easily with out doing something insane.
Also make the mark not count to players who are not moving. Making it weaker then info ults that do something to the same effect.
Just make it so that when you are in an area behind cascade, you can see 10m in front but anyone in front cant see you. Make it a half dome rather than just a wall. Heck you can even make it where it blocks enemy bullets for idk... 500hp but not yours.
ОтветитьAn idea for a cascade buff would be instead of aplying a slow it should aply a short stun, but the stun is shorter for teammates. This would make him a good at pushing with his team fx pushing through tunnel on icebox, since if theres an enemy and the cascade colæides with Them, theyll be easy picking for harbors teammates
ОтветитьAged like milk
ОтветитьThis video did not age well (VCT)
ОтветитьHarbor is strong imo just change his bubble so that it lingers
ОтветитьAt least we get two waves rather than 1. The ability lacks some impact on its own but you can use it in conbination with some of your alies utility and it is ok.
ОтветитьThe most frustrating thing about his kit is the cascade
It's so hard to use
U can't use it close ranges or make it land where u want
Imo harbor is not good if not played amognst the 0.1 % pros and similar to astra who is hard to use but very good if used effectivly
Ответитьwhat could make the wave better is not making it go from harbor forward, but quickly jump ahead and then slowly move backwards toward him. Let it slow enemies on the "quick" way there, and weaken them on the slow way back
ОтветитьNgl I use his ult more for telling me where they are than to concuss lol. It has that animation way up in the sky showing them and the noise of it is really loud
ОтветитьI watched someone on my team go insane w harbor on lotus, ever since then i became a harbor one trick, I will never forget harbor. Once u learn how his abilities work and where and when to use him, he’s so fucking good bro no one expects him. I play pretty aggressively and I really only play smokes and his ability to wall off exactly where I want, a bulletproof ball, and his ult to tell me where they are gives me the exact util I need to push but be useful for my team and smoke off where I need 👍👍
ОтветитьI don’t think he needs any drastic reworks, but some tuneups to basically every ability I think are in need. I actually think cascade is a great ability because it’s a smoke you can push with, and his wall is of course great, but both need to not slow you and your mates. I agree with the thoughts on cove, better health or handling should help a lot. And yeah his ult needs to stun a bit more reliably. His kit has the potential, but there just needs to be streamlining so all skill levels can use him.
Ответитьit can be cool if the wall that u talked about will change like if when we stop we stop the wall it will act like a sage wall for like 10-12 sec and then it will break but only when we stop it🌊
ОтветитьIdk about the cove health increase but i do think it shouldn’t disappear when broken. It should last the same amount of time as a smoke from most other agents as just a smoke once the shield is broken though.
ОтветитьI don't mind about The health for the bubble but please make the bubble last longer after you break the shield. Maybe increase until 4/5 seconds, for now the bubble just instantly disappear like 2 seconds after enemy break it. The slow for his own teammates is another thing that I want to complain
ОтветитьA way to make harbor better but balanced is making cove be more resistant but has less time to maintain
ОтветитьJust because he is Indian
ОтветитьBeing a gekko main I like having harbor on my team cause his cove protects my little buddy for plant and defuse and I like his ult
ОтветитьI just started maining Jett and this makes me feel like I wanna use Harbor again.
ОтветитьThe shield/bubble should not disappear when you destroy it and just stay as a normal smoke
ОтветитьHarbor is a pseudo duelist :)
Ответитьhes not bad but his just extremely underated
Ответитьi think cascade could have knockback or smtn
ОтветитьI’m somebody who regularly uses Harbor to win matches against immo/radiants on Lotus and occasionally on Icebox, which in my opinion are his best maps
The main problem with Harbor is that you need relatively optimal comms for his utility to be used efficiently. Plus, he can feel relatively useless on defence as a solo queue player unless you’re retaking a site.
Here’s my take:
Cascade:
(I) Make it so you can rotate it in a similar fashion as a Sage wall.
(II) Have a map come up where you can pin its stop OR allow us to adjust the speed of cascade similar to an Omen flash so it’s either easier to stop at the required position or fast to adjust to a more aggressive play style
Cove:
(I) Instead of giving it more HP, make the fade effect upon zero damage extremely slow so it can at least perform its basic function as a smoke for a little longer
(II) Reduce its throw distance, as the cascade Ive suggested would become relatively more useful as a line of site cut off
Wall:
(I) Arguably a great ability, but could have a bit more length OR be more bendy to help on maps such as Fracture. I always struggled to cover CT and Ropes both properly at the same time, either one would have a place for the defender to make a play easily. If the length can’t be increased, let the wall start a few meters after casting it, almost the same effect… this will go hand in hand with your cove as I’ve suggested a shorter throw on the cove. Need a line of site cut off which is far: use cascade. Need a longer cut off: use wall: need a close cut off: use cove
(II) REMOVE THE FRIENDLY SLOW!
Ultimate:
(I) Honestly the suggestions you’ve given are perfect.
I like your slip n slide idea
ОтветитьJust increase the amount you gets slowed by and how long that slow lasts and you have genuinely good abilities
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