Комментарии:
Even though she's saying nonsense but i trust her she looks like a 🤓
In a good way though 🤓😊👍😂😉😜😔😞
i try to watch this video but not playing just circle is moving
ОтветитьNow I need English version.
ОтветитьBeautiful explanation, concise and simple. Thank you
ОтветитьThank you for a good a concise answer to my question! 🤝
ОтветитьSimple and get to the point, thank you!
ОтветитьThank you SO much! I only found a lot of mathematical explanations. This little drawing explaining that it's just one vector projected onto another, was all I was looking for.
Ответитьyou’re amongst my favorite persons now. Great explanation <3
ОтветитьTYSM for the video! literally could not find another answer to my question of what the dot product is "saying" and you had it in literally the first 5 seconds.
ОтветитьThis is so beautiful I finally get it!!! 😭
ОтветитьVery thanks!!!
ОтветитьThank you
Ответитьty !!!! this helped a lot !
ОтветитьThis is a really interesting way to conceptually understand the dot product, thanks!
ОтветитьLooks awfully similiar to cosine
Ответитьwow wtf i did not expect to understand this in literally 50 seconds LMAO thank you
ОтветитьAnd then cross product to see if A is to the left or right of B. Fancy way of knowing whether your rogue can apply that nasty backstab multiplier or tell your AI driver to steer left or right to avoid stuff in your level! ;)
ОтветитьThank you so much!
ОтветитьKeep up the good work!
ОтветитьAmazing!
Ответитьjust solved my problems in about 45 seconds thank you!
ОтветитьGreat video! I appreciate how concise this was!
ОтветитьNICE!
Im going to use this to confirm if my bots are facing their target's before they can attack within a FoV!
Damn, i have seen hours long videos on dot product! When you know, you know! Thanks Freya..
ОтветитьThank you for your video!!
Ответитьdamn, that a pro explanation 1m and I understood perfectly lol
Ответитьi think you meant to say parallel hehehehheheeeeeee
Ответитьwow this explained it really fast
ОтветитьThis actually makes perfect sense! Now i perfectly understand how dot products work in my code
Ответитьman, whenever im trying to understand some game dev math stuff i really should come to this channel first
Ответитьyou are a live saver!
Ответить@Freya what does "normalized" vector mean that she talks about in her description!?
Ответитьbrilliant explanation, thank you so much for the simple illustration
ОтветитьNice
ОтветитьThanks a lot🎉
ОтветитьI wish I could tick a "love" emoji instead of just like. Most concise explanation I've found so far.
ОтветитьWow this explanation is crazy intuitive, thank you so much
ОтветитьWhat about Z axis?
Ответитьmade my day. happy to find your channel
ОтветитьSuch a good explanation
ОтветитьOnly if the module of both vectors are 1... Cuz dot product is a product of 'the parallel part of b in respect to a' and a
ОтветитьVery helpful video!
Ответитьnow I understand how the hessian normal form works (you only normalize the normal vector in that one), thank you miss Freya!
ОтветитьVery helpful, thanks a lot
ОтветитьAm a senior engineering student and never quite thought about it this way. Props!
Ответитьmy fix was to normalize them...
ОтветитьI'm sorry if this come off as a dumb question, i'm not really good with math,
For this to work rightly the 2 vectors must stem from the same origin right ?
This is not quite accurate. In reality, u⋅v = magnitude of the projection of u unto v times the magnitude of v. she said that it is simply the magnitude of the projection of u unto v.
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