Picking a Game Resolution

Picking a Game Resolution

Jon Topielski

3 года назад

24,784 Просмотров

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Gluosnis9
Gluosnis9 - 18.09.2023 10:26

No tutorial shows how to make your 2d game nicely fill the screen at different aspect ratios.

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Haykke
Haykke - 17.09.2023 13:08

Great vid m8

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Chee C
Chee C - 09.05.2023 12:25

thank!

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shindig9000
shindig9000 - 19.01.2023 16:00

What are your tips on finding fonts that work like that?

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TheMaJestic14
TheMaJestic14 - 21.08.2022 18:58

do you still have that 8bit font XD

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GoFasTutos
GoFasTutos - 28.05.2022 21:11

And that become worse with mobile games 😄

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Lucas Brentano
Lucas Brentano - 20.05.2022 17:07

Really good and simple video. Thanks!

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k m
k m - 24.03.2022 07:14

Any ways to get the best of both worlds? To have pixel perfect graphics using the Viewport stretch mode while preventing pixel snapping during movements.

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Structed
Structed - 08.01.2022 04:33

Cheers! Very helpful tip with the scaling options. It fixed my scaling issues I came here for 😂

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Davy Machinegun
Davy Machinegun - 20.12.2021 04:39

480x352 seems like a weird choice since it's only 8 pixels away from 480x360 which is the proper 4:3 aspect ratio. 360p is also known for scaling better to 1080p full screen.

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Ay 23
Ay 23 - 30.11.2021 16:21

So basically, for picking a resolution (canva size) for my game if i pick for example 320x180 res it's going to scale up to 1920x1080 by itself when i build the game and play it in a pc monitor right?

Also, for making something like 2d shooters where you have a rotating weapon, pixels get distorted when the gun sprite gets rotated so should i just pick a big resolution and scale up everything to resolve the issue ?

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Jerod Burnett
Jerod Burnett - 07.11.2021 21:36

I could be wrong but I believe you could render the font on a separate view port, that way it won't be affected by the games internal resolution

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JUPED animaciones
JUPED animaciones - 18.10.2021 08:24

Great video!!

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tomi
tomi - 13.10.2021 21:00

youre so cool jon topielski

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PRoS_ 0
PRoS_ 0 - 09.07.2021 19:55

Thanks king👑

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banana potato
banana potato - 23.06.2021 14:30

can you make tut about how to get the right pixel scale when full screen?

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FanArt Zone
FanArt Zone - 17.04.2021 16:03

what if my basic assets are something like 500x500 pixels, then i resize them to smaller res, put into godot but set the game res (test window) to something like you had, 960x704 or whatever. will it affect the quality (lower the quality) of the assets when someone is playing the game in 960x704?

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Chevifier
Chevifier - 20.03.2021 07:23

You could think of the width and height setting as the internal resolution and the test width and height as the "physical" resolution. i.e what screen resolution its expected to run on.

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Flowekk
Flowekk - 07.03.2021 01:40

Great, thank you!

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5Dragon Company
5Dragon Company - 28.02.2021 19:35

Thank you man)) Nice content))

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David Murphy
David Murphy - 07.02.2021 02:59

Excellent sum up, thank you.

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