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#Ryan_King_Art #Blender_Tutorial #Blender #Ryan_King #Tutorial #texture_bake #procedural_materials #texture_baking #baking #texture #material #shader #bake #texture_baking_for_beginners #bake_procedural_materials #procedural_shadersКомментарии:
Thanks Alot Ryan. Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks.
Ответитьwhat about objects that use multiple materials? can you use one of each kind of map?
ОтветитьRyan for example, when I bake my material, everything seems to be okay in blender but when I try to apply the material in Sketchfab for example the material is completely messed up. The proportions are wrong and stuff like that. Do you know what should I do ?
Ответитьwait, if you have an object which is metallic troughout wouldnt it be easier to just generate a white picture and use that? i mean it is nice to see how its done, which is prob why you did. but still
ОтветитьOne thing I have is the color doesn't envelope the entire object
ОтветитьGlad I saw the link from the old video to this one. I followed one of your procedural planet tutorials and wanted to bake it as a test and it kept coming out really really bad quality so thank you for re uploading a new video
Ответитьthank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me
ОтветитьOkay so I've been stumped on this for a while. made some brushed metal for a fridge I was making. When I tried to bake the color It was always black and I never understood why. So disabling Metallic is the solution I've been looking for! This Is why I'm subscribed to you, I always learn new and awesome things! ^^
ОтветитьWhat a legend! Best tutorials out there, no contest!
ОтветитьHey Rayan Thanks for the lessons! I am facing an issue in baking gradient maps. I am. Following the tutorial and still cant get correct. Though other parts of the scene are baked properly. Can I share the image somewhere?
ОтветитьIt is also of notice that if you use the Sheen option, it will make your colors white (or a lot brighter). Have been baking some materials i got for a personal proyect and wondered why it turned out white in the baking... it was the Sheen ( or the clearcoat.. one of those).
ОтветитьI didn't succeed, well yes, but the result is unusable, I just get a solid color more or less close to the original, it's a bit like UVs, it's really hard to get something d 'usable, so I'm going to stick to my method, I do everything by hand on krita and photoshop. It's long but I've never found anything really effective, (I also bought all the addons available on the subject but it's even worse aside there).
At least it convinced me not to come back to it for a while, the time it evolves a little on that side.
how do you bake subsurface scattering?
ОтветитьDoes this method work for glass, gradients, emission, and transparency?
ОтветитьOne of the best tutorials! It's so easy to understand, thank you for explaning everything
ОтветитьYou said 4096 but entered 4069! That works too?
ОтветитьSo I'm having an issue that I'm not sure how to figure out or look up. I'm trying to save as a FBX file. I go to export and choose FBX. I had followed your brick tutorial cause ironically I wanted a singular brick for my project. Then I learned that I couldn't export the procedural materials, which lead me here.
Originally, my brick was saving as a light blue color (before learning how to bake.)
Now its saving as like... a metallic color - but I didn't save any metallic maps, I didn't even use metallic. the value is 0.
I had red/orange for colors, and it turned the silver. the texture saved right from what i can tell. and all the color spaces are correct.
So im not sure how/where to go from here.
your tutorials are so freakin awesome! thank you for doing this!
Ответитьis it possible to bake transparent textures? i would like to create windows for unreal engine
ОтветитьAfter putting baked textures and sphere to UE5 I see some seams on model. Why this happen?
ОтветитьIt is worth noting that procedural textures extend rendering time, so if we are creating an animation, it is also worth performing Bake.
ОтветитьU DA MAN
Ответитьhey ryan, i noticed that you rarely use uv sphere, is there any reason why?
Ответить10/10
Ответитьand then i am just gonna do something ,something no one ever knew and then do something another person never knew how to do.....
ОтветитьI'm confused about what's supposed to happen with the mesh surface. Does the baking actually alter the mesh. I see the deatails in the sphere, but around the perimeter, it still looks flat.
Ответитьthank you for the tutorial i have a problem with bake normal map i have 3 normal map two are details maps and i use mix nods to combine the 3 maps and scale the details maps on the x y z use the mapping node the problem i have after bake the map are different and i see big line the scale did not apply correct
ОтветитьGrate video!!
ОтветитьCan you make a tutorial on making squid skin please?
ОтветитьRyan please make a series like animated content creation by crossmind studio because they didn't completed it.
ОтветитьI've been waiting for this exact tutorial!!! Thank you so much Ryan!!
ОтветитьAnother great video. Thanks.
Ответить👍👍👍
ОтветитьDo you know of any way to easily translate a procedural material to geometry nodes? I love following your texture tutorials but most of my work is in 3d printing and textures/materials aren't as useful for that as changing geometry
ОтветитьThe metallic looks like full black around the object and white in the islands. I don't see any shading, just pure black and white. This might be a stupid question, but a 1 pixel white image wouldn't be the same?
ОтветитьWhat are the advantages of procedural materials? Besides the fast changes we can do? I mean, are they rendered faster than PBR materials?
ОтветитьAmazing 🤩🤩
ОтветитьDoes using baked textures improve viewport response and improve render times or decrease memory costs? I’m working on what will eventually be a very large scene. I’m doing it entirely in Blender, no exporting to another software, so I’m wondering if converting my procedural materials to baked textures could help me out. Thanks!
Ответить👍👍👍
ОтветитьWould you recommend quick bake compared over simplebake?
ОтветитьHi, could you make a similar tutorial but have the textures be seamless? That'd be greatly appreciated!
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