Комментарии:
Is there a way to separate pixels on a sprite? If I wanted to change the armor for example when the character equips new armor,. is there a way to target that specific pixel group for the chest to change the color or shape without importing a completely new sprite sheet?
ОтветитьHow to make a 3rd person platformer that plays like only up but better
ОтветитьDude thanks a lot .
ОтветитьLove your content!
ОтветитьI'm using sprites i've extracted from a pixel art database and they are a nightmare to import lol. They aren't laid out in any sort of grid just positioned next to each other so I have to manually find the right position to put them in so that they aren't bouncing all over the place.
ОтветитьAmazing, The Patreon is worth it!
ОтветитьJust a little constructive feedback. It feels like you keep releasing the same information since December just worded differently.
I hope to see more variety in content that's not only the basic steps that's been repeated for 7 months.
I really do love your work and hyped to see other people using paper2d/zd. Keep it up :)
How does physics work in 2D games in Unreal Engine 5? How can the player push a box from one side to the other?
ОтветитьYou're amazing, I've learned all I know from your tutorials. I'm working on a 2d game, and trying to create a ladder system. but I'm stuck, there're no tutorials for that. Hope you can help me in that!!!!!!!
ОтветитьGreat content as always! :D
Just a question, when you right click the texture file and "apply paper2D texture and settings" you do this because the pixel art and the "blur" that the engine applies in the texture? Games like Hollow Knight, that is not pixel art, would have to do the same? Or they can work with the already imported texture?
Thanks! :D
Super useful
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