Комментарии:
Thank you so much dude
Ответитьthank you!!
ОтветитьCame back to this to see if I missed something, hopefully GDA can perhaps see this and offer a fix-
I put a landscape material together just like you explained, and am now trying to go back and edit things to add new layers, but I cannot get the end result Material Instance to actually output the new layers. like they're simply not existing within the Instance.
Didn’t Quixel have some sort of plug-in that creates the landscape material for you?
ОтветитьThank you. You are a great man )
Ответитьwhat a life saver - thanks
Ответитьthank you💘
Ответитьgood tutorial!
ОтветитьYou're a genius
ОтветитьAlso can you tell me how to combine this with your hide texture repetition method to create something really good?
Ответитьhi
Ответитьmegascans have a layer blend function what is the difference of using that vs creating your own layer blend auto materials?
ОтветитьNice, Loved your accent lol, just like talos from marvel
especially "Plugging those bad boys"
Finally, a tutorial that actually WORKS. instructions were clear and simple. This was extremely helpful thank you
Ответитьnot exactly what I was expecting. good tutorial but I guess when you meant layer blending there was a way for it to take in the normal or slope information, and automatically add the appropriate material to those areas of the landscape.
ОтветитьThis seems to be over complicated. I just create a new material, pull in the textures needed then use landscape layer coordinates and layer blend nodes for Albedo, Normals, AO and roughness. Then the same, create weight blended layers.
Ответитьamazing video
ОтветитьGreat tutorial - excellent class just what I needed. Any chance you could extend on this and add tessellation?
ОтветитьThank you for the video. It is really great tutorial. I liked your jokes very much :)
ОтветитьBro, this video saved me, I swear. Thanks so much for this concise and awesome tutorial
ОтветитьHi
Ответитьis it possible to use this layer blend material for runtime virtual texture blending with other assets, because somehow its not working but not shure if it is because of myself
ОтветитьHi, Thanks for making this easy to understand. I am having an issue when I tried to change one of the texture maps to a different megascan material. For some reason, the normal isn't matching the tiling of the albedo texture. It is locked at a specific scale. Have you ever had this problem? Thanks
ОтветитьHow do you add displacement to this?? So it looks more 3d
ОтветитьI'm sorry, I can't do MF without thinking: MotherFucker_Layer1
Ответитьperfect video for what i wanted! Thankyou for the help!
ОтветитьIt's easy enough to follow and your instruction is great. You'd think they'd have a more automated way of doing this by now though!
ОтветитьBy far the best landscape material tutorial. Simple, well explained and most of all, it works. Thanks a million
Ответитьfor some reason i only have 2 layers in the material instance. do you know what might be causing this?
Edit: I fixed it. just had to restart a couple of times
Could someone please help me with a blend material problem?
I followed the tutorial and whenever I save the material turns black (just like the layer info isnt created but it is) when I change the material to a uniform one and back to bland material it works in the editor. But next time I save or play the standalone game it goes back to black.
I was trying to solve this issue for the past 2 days. Should I just use a different blend material workflow or can someone please help me?
Hi and thank you for the tutorial. Can you help a noob out with unreal 5.2 preview 2 who gives error - Error: [SM6] (Node BreakMaterialAttributes) Cannot connect a non MaterialAttributes node to a MaterialAttributes pin. It worked until they updated the engine i whould like to know how to fix it.
ОтветитьHi
Ответитьyo
Ответитьwhy is you Video not more complete
Ответитьhi
ОтветитьPerfect ! This is the video I was looking for ! Thanks for all ! Good explications with a perfect touch of fun !
ОтветитьToo complex
Ответитьgreat video. How would you do it if you wanted to add runtime virtual textures to the material ? to blend megascans assets with the ladnscape.
ОтветитьThat t-shirt only gives me nightmares....
ОтветитьHow do you make it so it doesnt look like the terrain repeats over and over?
ОтветитьThanks :)
Ответитьmerci
Ответитьthe snow references really made my day haven't laughed so hard
Ответитьthanks.
Ответитьmy landscape is glowingup! thanks a lot for your time.
ОтветитьIts not working for me, once i add all the textures and stuff the outcome for every layer shows as being the master material tilling, any ideas whats wrong??
ОтветитьYup, this was the one! You covered it perfectly and with a great workflow. Thank you!
ОтветитьThank you! Trying to figure out how to do this has been a total pain. Glad to see that finally there's a good video explaining the process.
Ответить😞 promo sm
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