Комментарии:
This needs to become the next Battlefield multiplayer type franchise.
The Arma we all been waiting for, with out a clunky engine.
Good work man!! Very nice
ОтветитьGoing to add trip wires. As if the game wasn't hard enough. I left COD because of proximity mines and claymores. Noob tubes. Which this game will add aswell.
Ответитьi need squating animation in the handguesture menu... so you can chill with a bottle around the campfire with your friends !
ОтветитьYour always my go to for Tarkov info. Thanks for another good update.
ОтветитьWhat about the nvidia inspector glitchers who use it to disappear all the walls and trees?
ОтветитьHope you have a merry xmas and new years. stay safe my friend.
Ответитьwhat about loot randomization? :(
ОтветитьI would really like to see light machine guns. SAW M249 etc.
ОтветитьNice content mate, keep it up!!
ОтветитьHearing about scavs being able to sit, smoke and loot. Just gave me STALKER PTSD
ОтветитьTack suit quests = 500 confirmed kills on Killa - mostly for memes. Nikita said today on twitch BSG channel.
ОтветитьGreat video as always!
Not really excited for whats to come. At this point, it’s either things that we should have gotten a while ago (ALPHA) or things we shouldn’t be getting and only cater towards streamers imo.
Love shroud, but it’s sad that he is now suddenly part of the podcasts. Correct me if I am wrong but I don’t think he’s been playing the game for years to understand the problems of the game nor do I believe he is dedicated to the development.
He may have good ideas but with his presence there, it only shows that Nikita cares more about popular streamers opinions than the people who go on the official forums via official EFT website to discuss solutions to problems.
Did they say anything about svd Mods/suppresior? :)
ОтветитьI have watched the whole podcast.. some thoughts came to mind
About Flea market, would it make any sense that players who buy anything from traders would not be able to re-sell them in flea market at all? that means flea market should only be for items found in raid and through hideout crafting. This would prevent players from abusing the flea market and also make the market more rewarding for players who put in effort to loot/search for items during raid. this would also make most or all items found in raid loot-worthy. with players leveling up too quickly and getting their hands on the rarer trader items.. reselling it for a higher price is just wrong game mechanics!!
now that all items found in-raid already have a marker on it.. I think all Nikita has to do is only allow those marked items to be able to trade/barter in the flea market.. so all players would either have to craft/loot/buy or level traders..(and NOT buy from traders n resell) Hopefully this would help level the playing field for all the players.
hidden cache... I like the idea of this hidden cache .. but I would also like it to be spawn randomly ..so lets say, at Shoreline.. there are about 37 hidden cache locations.. at every raid.. only 50% of this hidden cache will spawn in.. so that players who go in their usual loot runs will not get to loot say 30 of it in but maybe 13-18 at best.. Coz if they keep following the same route pattern without the random spawning of the hidden cache.. it makes the game way too easy n it will make the game less demanding .. i hope this randomised hidden cache mechanics could be in place to make looting more grinding and not a stroll in the park
soft skill mechanics and the quest/task: Since Nikita has emphasized that skills needs to be level slowly with players playing the game itself.. then quest/task should not be tie down to soft skills at all. he can tie it down to looting, killing scavs or bosses or PMCs.. finding random stuffs that will spawn on scav bosses .. or in random hidden loot cache. I dont really see why they must crack their heads in finding the best solution for a quest thats meant to be slowly level while some players are trying to find ways to cheese it in whatever manner possible. This just defeats the whole purpose of the quest/task. it has to be do-able and yet through proper game mechanics. Devs would have to seriously consider this or change the quest to suit the way the game was supposed to be played.
scav bosses' henchmen.. this AI sidekicks should have a much higher amount of IQ than most regular AIs. their movement.. sound cues .. have to be much better than the scav boss himself. I find that they need to peek and flank more.. make it tougher for squads players.. or hold down tight angles in confine spaces for more intense CQB if they are being overwhelmed.
for now.. this are just some of my thoughts. I have being in this since late alpha thou.. but just a regular player..
Санита́р(sanitar) in Russian - Nursing officer (female nurse) - a junior medical worker (person of lower medical personnel), performing auxiliary functions in medical practice, previously a person caring for patients and wounded in the war. And just to clarify it can also be a male worker. That's what the next scav boss name means. Its something like the janitor cleans the floor most of the time doesnt have any medical education its the hospital staff.
ОтветитьSanitar is a world related to the german Sanitäter and means Medic or fieldmedic
ОтветитьSo allot of things that will destroy this game....
ОтветитьToo many informations
ОтветитьNikita need to rework customs. We need more loot there.
ОтветитьAppreciated RedSeven! Nice 1 mate.
ОтветитьEFT has the best community without a doubt. Thank you for everything you do for the game dude!
ОтветитьAny idea why the alcohol thicc item case on therapist is not available anymore?
ОтветитьThanks for this simplified video, the ideas are amazing but let's be realistic this will happen in 2021 if we re lucky, and I don't think we are bois, meanwhile let's wait and keep killing hatchlings
ОтветитьAnd yes you are right. EFT have a good community 🙏
ОтветитьCheers for the information buddy! Sounds so far so good...looking forward for 2020👏🤘
ОтветитьThanks for the info bruder...
ОтветитьThanks for keeping us informed, bright future for this game.
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