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Does UE5 Nanite use mesh shading?
ОтветитьAssuming XSX would still work with Primitive Shaders i wonder what studio's do when face with that question do 1 Primitive and one using mesh shaders i doubt that probably go with primitive shaders for both
ОтветитьPS5 is holding this generation back with primitive shader's 🙈 funny bit is the only reason it's got primitive shader's because Sony was going to release the PS5 in 2019 and didn't want to wait for RDNA2 2020 which had mesh shaders even tho they didn't release until 2020 anyway. If PS5 Pro is a thing they better get mesh shader's otherwise the games will still look better on XSX if using mesh shaders even if PS5Pro has power advantage.
ОтветитьJust a pure fanboy hype without any actual substance. Not "technical stuff", but any substance at all.
Thank you for stealing 11 minutes of my life for nothing.
Xbox Series is much better than PS5
ОтветитьGRPAHICS
ОтветитьThis will only be used in Xbox exclusives games. Sony makes companies sign contracts that maintains parity between platforms. I’m convince and I know they are petty like this. If they make Capcom sign a contract to restrict them from release Re8 on GAMEPASS… I believe this will be the case. There is a reason Alan Wake on XBox SX wasn’t showing in Digital Foundry yet. Because Sony will get a update before the comparison along with biased wordplay
ОтветитьUnderstood nothing. But very interesting!
ОтветитьHere after Alan Wake 2 👇👇👇
ОтветитьIn 2023 we saw the first games using Mesh Shading/Nanite and...the hardware is not ready. To achieve 60+ fps on PC you need to use Dlss/Fsr, and the OG image is sub 720p. On Ps5 Alan Wake 2, even on performance mode, stays around 50ish fps while providing a not so clear image.
We are "there" but we can't really "reach it" yet.
You speak very good English
ОтветитьWhat I learned from this video: you spent 10min beating around the bush to eventually say that mesh shaders are a bunch of triangles. Great content. Not gonna subscribe. GG
ОтветитьAre there games already using mesh shaders yet ? I believe Nanite is a software solution instead so UE5 games don't count.
ОтветитьThere is nothing modern about any Bethesda game.
Ответить2023 Xbox studios making ugly shitty games with max 30 fps like Starfield lol.
Technology is there but not good people to work with it certainly not in xbox.
A shame mesh shaders have never become common std as of today, with x3 fps performance gain in many games... Or maybe NVidia and AMD need to sell more high-end gfx cards 🤑
ОтветитьPls name all the games used in this video.
ОтветитьThis is extremly impressive, I think that we are going to start seeing this being implemented more when developers fully move to current gen consoles development only. So long as they have to account for the older consoles I don't see them over complicating their engines by having multiple pipelines to account for them but when they do start using them and properly optimizing their games its going to be pretty impressive.
ОтветитьGreat Video.
ОтветитьGreat video Boxenberger 💪🏿
ОтветитьGreat vid and description Arch!
At this point its a tough call to say what the PS5 will be able to do. The big doorstop its blocked by is the fact that anything made for the next 2 or so years. Will need to have PS4 in mind. And last I recall. The PS4 doesnt do mesh shading. But of course thats supposedly the word with the 5 as well. Thus their claim has been on "primitive shaders". So yeah, I guess in time we will see.
But next is the big question that will be asked...
"Just what devs will even bother picking this up"? I admit I TRY to have some faith in most 3rd parties. But Im going to be brutally real here Archie. Im not seeing the likes of say, EA or Ubisoft and T2 even bother. Primarily as they are in the business of making the most profit possible. And to do that they need their titles on as much hardware as possible. Which means the weakest and lowest common denominators like the Switch and PS4/5. Will always be included.
Having development always favor them. Over anything as bleeding edge as the XBox and to some extent, PC. To them, it just works. And theres little to no time given to properly invest time and effort in learning and applying such a radical new process. Especially if it chances cutting out a huge user base.
Thats why I been constantly saying we all need to stop looking at and expecting things like this to happen this soon. Hell, even THIS GEN, from ANY of those guys. And expect it to only come to use via XBGS 1st party.
Which as funny as it sounds. May be 1 of the key factors to MS buying up whole publishers. As these teams now are currently revising their own in-house tech. Plus retraining themselves to fully utilize DX12u features. Meaning these guys have NO push, greedy investors pressuring weak-willed execs to just shove something out there for profit. Which always leads to stifled development and advancements.
Under MS. These teams will finally have the wings to spread and really push the tech. Unfortunately, this cuts out the Switch and PS4/5 to some degree. Which makes me question the whole "keeping certain things multi-platform".
This is amazing can't wait for them to start using Mesh Shaders on the series consoles :D
ОтветитьPS5 is best it has much more than this..already invested a billion dollars in Epic game & Unreal Engine to make it best on PS5!
ОтветитьThis will level the playing-field between Unity and Unreal
ОтветитьI still don't understand a thing about shaders, but I'm excited
ОтветитьWe keep hearing about this amazing tech yet there is nothing to show for it as yet. It's getting a bit ridiculous that these consoles will be 2 years old or more before any of these features will be used to any degree.
Ответить🤔🧐
ОтветитьDo you have mesh shades on your Boxershorts Boxybaby? 🤣
ОтветитьHardware is always a few steps ahead of the software.
This is true for the audio world, Home theater, PC gaming, etc, etc.
Blame the devs.
Yhea yhea yhea...I'll believe it when I see it in XBS games. So-far both PS5 & XBS have been all talk but no reality delivering the rich high 4k graphical detail and steady 60/120 FPS both these over-hyoed under delivering consoles should be delivering but aren't.
ОтветитьRevolutionise 🤣
ОтветитьI think you've nailed the description Archie. I've saw a few vids and discussions about mesh shaders and none of the described what they are as eloquently as you did (even more impressive when English is not your first language) 👏👏👏
ОтветитьGood video and breakdown
Greetings from the UK
Great video fella. 👍
ОтветитьLOL, AMD will never be able to catch up to Nvidia. I honestly don't see mesh shaders or rdna2 stuff mattering that much for consoles.
ОтветитьGreat Video Boxenberger !!!
ОтветитьThis has been driving me crazy, do we know if Unreal Engine supports mesh shaders?
ОтветитьSadly devs won’t use them especially if the ps5 doesn’t have them
ОтветитьThis is why you're great breaking it down so I can wrap my head around something I have rudimentary knowledge of. Great info👍
ОтветитьHonestly, I can't wait to see what Devs can do once they begin using tools like this regularly
ОтветитьWow to say Mesh Shading is a game changer is an understatement. When it finally gets implemented it will save a lot of time and resources, and with time studios and game developers will master this technique and it will be astounding to see what they come up with. Salute to you Boxenberger and Game On!
ОтветитьYes brother, with a video on my favorite feature incorporated in the Series consoles. I can't wait to see the utilization, from what a dev has told me, combined with FSR 2.0. 4k upscaled with RT at 60fps.
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