Комментарии:
Hi, this is amazing. You are a life saver. I'm facing a little problem, I've been trying to 'Get Response Content' but that node does not show, instead i'm seeing all others - 'Get Response Value' , 'Get Response Content as String', etc. What can I do and what could be wrong? I am using UE4.27
ОтветитьHi. Can I use my RVC voice model in this pipeline? so that my character can speak with special voice
ОтветитьExcellent. Thank you. I've been looking for something like this for a while. Well done.
ОтветитьDoes it work for only 5.1? or include above?
Ответитьhow did you manage to animate her when she talks?
ОтветитьHi! Everything works fine in project. However, when I packaged project, only "VoiceRecognitionStarted" and "VoiceRecognitionStopped" are writing. So it does not work when I packaged. Do you have any suggestion?
ОтветитьHi, thanks for the tutorial! I have a question. I created my voice in ElevenLabs but can not find voice ID. Where can I get it? Thanks for help.
ОтветитьThanks for this! I am not so clear about what the streaming option is doing though. Isn't this supposed to output a stream that we can play through before the request is completed? Like we start reading the stream and continue updating the playback until the stream is over? The way it is now I still have to wait till the audio is completely through before playing so I don't see the streaming part of this?
ОтветитьThanks for creating this amazing tutorial! Subscribed, and I'm looking forward to see more of your creations :)
Ответитьkind reminder for any security phreak who is bumping her head against the wall after an hour of debugging: please enable your mic access in win under Privacy Settings > Microphone
: D. I almost fell down the chair when I figured. Many thanks for the tutorial btw, its truly amazing and that you published it open source. People like you are the reason the unreal community flourishes (*^ ‿ *)♡
great solid tutorial. seems like they have update their github page and how to use the plugin page is not there anymore. We have to create all the nodes by ourselves for the blueprint
Ответитьhello can you help for solving about "Audio_Blank"?
Ответитьthe audio wont play, this is the log "ogRuntimeAudioImporter: Warning: Imported sound wave ('CapturableSoundWave_1') data will be cleared because it is being unloaded
LogRuntimeAudioImporter: Warning: Imported sound wave ('CapturableSoundWave_0') data will be cleared because it is being unloaded"
i'm having a lot of trouble with creating save game slots of the chat array history. would you be able to help with that please? this video is great thanks again.
ОтветитьHey, in your waterline video it was for ue4 and needed world displacement and tesselation. Is there anyway I could show me how to do the waterline without those options in ue5? Thanks
ОтветитьGreat tutorial! For some reason, when it prints out what it processes from speech recognition (step 1 of the video), it always returns a series of exclamation points (!!!!!!!!). Any idea why?
ОтветитьThank you! finally it worked, now i m trying to add a metahuman with Quixel bridge, i can add but i don t know how to start O_o using also the lipsynch like the "text to speech" function...
ОтветитьIm at 20%, everytime i speak it print me "you", any ideas?
ОтветитьThanks so much for the effort and clearly structured tutorial! Eventually I made it work for me :) I guess you are right and this is still basic with lots of things that can be tweaked.
My biggest wish: How can I find an ID for generated voices to implement in UE?
Btw, the German language model works quite well and I do not see any latency difference to English.
Genau das hab ich gesucht^^
ОтветитьThank you for the content!! It helped me a lot! Is it available on unreal engine 5.2??
Ответитьawsome
ОтветитьI really love what you do, in my app I need to download the audio file and storage it at a specific file path. Do you know how could I do that ? Any small advice would be really helpful!! It is not clear to me what the runtime importer does with that file.. I need to turn it into an asset, because I have another API that requires the audio, but also the asset of the audio. Thank you!
ОтветитьHi, great tutorial! In my case the imported soundwave didn't work, so in order to find out why, I added a "Switch on ETranscodingStatus" attached to the "OnResult" event that continues from "Status".
Well.. this switch returns "Failed to read". Any idea why would this happen? I did correctly putting the switch there? (like, should I trust it? If yes, why would it fail to read the audio file? I did exactly what you did!). Thank you!
When I restart the project, the VArest json nodes get deleted and speech recognizer nodes break. Know what thats about? I could be dumb
Ответитьi have one question, when i change language in setting, it wont work, if i change it back, the issue will be fixed, why, anyway, tks your video, its help me a lot. if u can rep me about how to change language, its will be great. and it will help a lot people just like u and me who are not the native english speaker.
ОтветитьHey!
So I've been looking into this Speech Recognition, is there any way to make it more efficient or faster?
I'm noticing it takes minimum of 3 seconds for the Model to recognize what I say and return an answer, is there a way to make it "instant"? I already use the tiny model size and put english only, so can't reduce the sample size. :D
Good except the lips do not move when she speaks.
ОтветитьLovely tutorial, thank you for creating this. Just one question, because you make use of the VaRest plugin do you need a internet connection in order to use chat-gtp? And if so, how is the ai going to work on a build when the api is dependent on wifi connection?
ОтветитьIs it possible to make microphone work without clicking any button but when you start game? Thanks!
ОтветитьSuperb tutorial!
ОтветитьHello, I followed the tutorial, and it only allows me to speak once. No error or string printed out after the second time voice recognition. Do you know why it's happening?
ОтветитьThank you for this tutorial, it's some amazing knowledge you are sharing.
ОтветитьVery nice tutorial, thank you for creating this. The future of dynamic NPC interactivity is here today :)
ОтветитьSo cool man can you plz tell me how to mzke the animation while talking
ОтветитьNice nice :)
Now we just need a AI like dolly locally and quite a bit smaller, fed with only game specific content. Hmmm, my todo-list is growing.