All the Ways to Transfer or Import Assets in Unreal Engine 5 (including Blueprints)

All the Ways to Transfer or Import Assets in Unreal Engine 5 (including Blueprints)

hawaiifilmschool

1 год назад

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@NastyKnox
@NastyKnox - 17.12.2023 04:53

This was a life saver. Thank you. Subbed

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@watchandproduce
@watchandproduce - 08.11.2023 15:41

Exactly what I was looking for. I've done some of these steps before but it's exactly as you stated there are so many things to do in Unreal that it's easy to forget how to do something. Thank you!

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@derf0007
@derf0007 - 29.10.2023 15:01

So I have music imported from a folder, but then accidentally deleted that folder. I grabbed a backup of my music, but it's in a different folder now. Is it possible to relink it somehow?

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@ryanalbracht2308
@ryanalbracht2308 - 29.08.2023 00:37

Anyone know how to “reference” unreal engine assets from a folder outside the project so they don’t add to the project folder size?

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@donnyb163
@donnyb163 - 13.07.2023 00:05

The fifth way describing how to copy blueprints is quite a redundant, and rather inelegant, way to go about it. There is no need for that middle step of copying and pasting the blueprint to a 3rd party tool, and then re-copying it from there only to paste it back into a new blueprint class. You can just copy and paste the nodes directly in the engine. Also, if you need a copy of the blueprint within the same folder, just select it and duplicate it (CTRL+D). Otherwise just migrate it like any other asset if you need it elsewhere, or in another project.

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@90slofi73
@90slofi73 - 22.06.2023 21:25

Thanks a lot :)

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@cr0uchingtiger
@cr0uchingtiger - 16.06.2023 17:36

Not 'all' the ways. What about transferring complete set of objects within a level/scene into another project.
edit: just sorted this out myself. Bring up your old project and your new project side-by-side. Go into the Outliner of the old project, grab your assets (select 'em) right click copy, go into the outliner of your new project/level and right click > paste. For me I'd already migrated the assets into the content folder before hand, not sure if this made the process easier.

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@furyofwoodan
@furyofwoodan - 07.05.2023 14:06

its it possible to just copy without website ? just copy paste ?

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@juliendewallers6374
@juliendewallers6374 - 07.05.2023 08:39

there is a big problem in importing assets, they often lose their textures, let me explain, if you import assets EXAMPLE "ProjectXxX\Content\Assets\Meshes\Organic", the migration is done correctly, except that when we want to use the meshes, they automatically lose their textures and just become a greyish mesh... Why don't the assets keep their textures? is there an option to add on transfer or manipulation to do?

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@amirhoseini3563
@amirhoseini3563 - 09.04.2023 10:58

great video thank you very much

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@gregoriocarreno
@gregoriocarreno - 14.03.2023 23:25

ManyThanks

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@alan112223
@alan112223 - 09.02.2023 03:28

Thanks!

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@NumNums
@NumNums - 30.01.2023 03:04

Very helpful tyty

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@soumikchakraborty7842
@soumikchakraborty7842 - 09.01.2023 11:36

So, I am trying to get my project from another system which was made in UE5.1 to my system which has UE 5.0, the problem I am facing is, I can see the maps in the explorer but when I import the file I don't see the maps in my unreal anymore.

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