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It’s so frustrating im watching all ur video and trying with ur game kit but I’m alone and I need to do the game I have in mind I never quite doing what I want to do even if that will take me so long
ОтветитьDude good points
ОтветитьI hate social media... what am I going to do?
ОтветитьI don't have any friends that are interested in game development, can suggest some people so they can help me ??
ОтветитьI am make my games alone kind of boring but still got the spirit
Ответитьplanning is sooo good, it lets me break down all my tasks and keeps me on track so I don't have to spend any down time think on what to do and can just focus on the doing, it's always good to spend some time just planning out what you want before hand, that way when you do just get home from work you know what to do when you go to do it
ОтветитьMan, your tips are so valuable! Thanks a lot for sharing!
ОтветитьCan't wait for Father man!
ОтветитьThe biggest mistake I made was going to college
ОтветитьI'm lonely😔😌
ОтветитьSeverely depressing.
Ответитьlonely? ive spent a decade on my game alone lol.. i prefer it to waking up to a ton of errors and changes made by a so called co-coder !
Ответитьgame design docs are literally a waste of time imho
ОтветитьThank you for sharing these useful experience and information! We will make sure to avoid making these mistakes during our game development journey. :)
ОтветитьI'm currently a lonely mofo working on my projects 🙃
ОтветитьI'm actually alone making my game. 5 years since I've started the project (alternating between studying for university and working). I'm preparing a demo for September, but it's really difficult to make 3D models, rigs, animations, textures, scripts etc. all alone. Sigh T.T
ОтветитьGame design documents are soooo important
ОтветитьHow many times are you going to milk this same idea? I don’t mean to come off as an asshole and completely love your content but all I’ve seen is just 5,10,20 mistakes. Could you make something a little more original like a discussion the different inventory systems and which would work best for your game or how to design a flow of gameplay and story. Just something technical, you know? Thx, have a good 1
ОтветитьThis is def my biggest issue is the planning. I’m a full time student, full time employee and dad and by the time I get home I’m just exhausted. Really wanting to join your classes if you still have an opening this Thursday when I can join. Good luck on the current game!
ОтветитьIf you read the comments, I'd be interested for you to expand on what you mean in #1... I'm all for a solid plan, and Design Docs are super useful, but what about rapid prototyping? How do you even know if you have a game worth playing unless you actually throw together something playable? A lot of game ideas come from discovering something new and better while trying to prototype something else. And how do you avoid wasting time writing out a whole design doc for a game that just... isn't fun to actually play when you finally get around to prototyping it?
ОтветитьWorking on a RTS Alone, Sadly not sure if others can see the way I am wanting to take my game. So I wish I could find others with the same views as me. But not sure if I could find anyone, so doing what I can for now, hoping maybe to run into someone in the future.
ОтветитьIve been watching your vids for a while now! Ive recently started working with a team for my Third game. Goodluck to everyone else out there! Give it your all!!
ОтветитьI also feel lonely making games :")
The worst part about being a solo game dev in my opinion is that it's very hard for me to get feedback for my games so I sometimes fear that my game is actually crap and I don't realize that since I am not getting any feedback, so I start to think that I am investing so much time and energy in something that won't be good, thankfully I don't really have that fear anymore ^^
However I still think that if I had a team to work with it would make my life so much easier since I could get feedback from them and potentially avoid making bad decisions.
The thumbnail almost makes you look like Rob Zombie haha
ОтветитьNow I'm working on my really first game, alone.
I'm not expecting it to be that good, but I wanna publish a game to get through the whole process
I've been feeling REALLY lonely at times. I recently had the second person join up and I really felt more inspired immediately!
This is my first game that I've been working on for 6 months now. Please drop by and say Hi! I would really appreciate it.
Thank you Thomas for being a great content creator and that you show the some of the "Dark side" of development too.
Lonely, need a pat on the back.
Ответитьlast night i had a dream that i was playing the final version of the dog game and you didn't start with the high jump, you just started with a normal jump and had to unlock the big jump.
and it was sadge
when it comes to publishing, what is necessary and what is not, such as is it important to make an llc (I can't as I am 15 and in england it is an llp)
ОтветитьOMG This useful! I plan a lot and never done my game.Maybe I just do it and keep improve it.
ОтветитьThomas, master of engaging thumbnails. Also very helpful video! Thank you!
ОтветитьI think social media is prob. a good thing, bec. other people can see your title, work, give support, and hype it, esp. if it deserves it, or, is sort-of 'worth money', or quality . .
I also think Kickstarter, funds, even publishers ( they want something back ) can be a good idea, or, try to get funds, so one can pay team - members, or, pay for pro - assets, even say mo-cap stuff, pro - sound audio stuff, or sound tech clean up some say themes, etc . . Money isn't everything, but, it makes some thing easier, and, ton of stuff more fun, esp. for the team, but, also getting a mo-cap suit, then having fun, or, travel to a big indie show, suddenly is possible, so on . . . Paying for a team, to go to another country, also, having a bit vacation, isn't that cheap, but, it can be part of budget, or, some team - building, etc . .
My bigger mistakes have been ..
scope/content creep . .
being too ambitious, wanting to make AAA - AAAA, as a beginner
( not listening, when everyone told what were mistakes ) . . .
thinking too much about money, or, the ' praise ' / cheering, instead of making fun, or cool stuff, or, stuff I just liked, or, at least thought was fun / cool, so on . . .
The book Videogame Developer's Strategy Guide has a whole chapter dedicated to say DO NOT MAKE A GDD - "Beginners Shouldn’t Start with a Design Document! I've seen many people try to get started in videogame making by writing a huge document. As soon as work begins on the game, plans change entirely! Documents can be useful... but far more so after getting experience. It's like writing cooking recipes without ever cooking. I would start by following recipes. Then I would modify the ingredients or cook time in my favorite recipes, experimenting in the kitchen." - Unless of course you already know what you are doing.
ОтветитьThomas "Six-figures" Brush
ОтветитьCurrently working on my first game and this video is really helpful.
ОтветитьI would love to see an example of a game design doc.
ОтветитьThose transitions were really disruptive.
Ответитьyay video
ОтветитьYesterday I started creating my first game. This video is really helpful for me😊
Ответитьfirst
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