5 MISTAKES I Made When I Started Making Games

5 MISTAKES I Made When I Started Making Games

Thomas Brush

2 года назад

15,779 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@hfg16
@hfg16 - 06.08.2022 19:36

It’s so frustrating im watching all ur video and trying with ur game kit but I’m alone and I need to do the game I have in mind I never quite doing what I want to do even if that will take me so long

Ответить
@ninjaraiden2324
@ninjaraiden2324 - 05.07.2022 15:15

Dude good points

Ответить
@gryzlaw
@gryzlaw - 06.06.2022 16:16

I hate social media... what am I going to do?

Ответить
@youcefelghoul560
@youcefelghoul560 - 24.05.2022 04:23

I don't have any friends that are interested in game development, can suggest some people so they can help me ??

Ответить
@Doorlock06
@Doorlock06 - 06.05.2022 15:51

I am make my games alone kind of boring but still got the spirit

Ответить
@CatDribble
@CatDribble - 05.05.2022 16:19

planning is sooo good, it lets me break down all my tasks and keeps me on track so I don't have to spend any down time think on what to do and can just focus on the doing, it's always good to spend some time just planning out what you want before hand, that way when you do just get home from work you know what to do when you go to do it

Ответить
@legendguitargamer
@legendguitargamer - 29.04.2022 11:23

Man, your tips are so valuable! Thanks a lot for sharing!

Ответить
@HevonCZR
@HevonCZR - 29.04.2022 11:03

Can't wait for Father man!

Ответить
@RealCoachMustafa
@RealCoachMustafa - 27.04.2022 16:03

The biggest mistake I made was going to college

Ответить
@crescentjnr
@crescentjnr - 27.04.2022 05:12

I'm lonely😔😌

Ответить
@Pengalen
@Pengalen - 27.04.2022 02:35

Severely depressing.

Ответить
@TYNEPUNK
@TYNEPUNK - 26.04.2022 21:39

lonely? ive spent a decade on my game alone lol.. i prefer it to waking up to a ton of errors and changes made by a so called co-coder !

Ответить
@TYNEPUNK
@TYNEPUNK - 26.04.2022 21:36

game design docs are literally a waste of time imho

Ответить
@skyrealminteractive908
@skyrealminteractive908 - 26.04.2022 20:32

Thank you for sharing these useful experience and information! We will make sure to avoid making these mistakes during our game development journey. :)

Ответить
@oggamez1
@oggamez1 - 26.04.2022 18:43

I'm currently a lonely mofo working on my projects 🙃

Ответить
@nicolosampietri
@nicolosampietri - 26.04.2022 16:19

I'm actually alone making my game. 5 years since I've started the project (alternating between studying for university and working). I'm preparing a demo for September, but it's really difficult to make 3D models, rigs, animations, textures, scripts etc. all alone. Sigh T.T

Ответить
@FabiulousGames
@FabiulousGames - 26.04.2022 12:16

Game design documents are soooo important

Ответить
@photonpotato2490
@photonpotato2490 - 26.04.2022 08:22

How many times are you going to milk this same idea? I don’t mean to come off as an asshole and completely love your content but all I’ve seen is just 5,10,20 mistakes. Could you make something a little more original like a discussion the different inventory systems and which would work best for your game or how to design a flow of gameplay and story. Just something technical, you know? Thx, have a good 1

Ответить
@Jaqueendufonte0101
@Jaqueendufonte0101 - 26.04.2022 05:20

This is def my biggest issue is the planning. I’m a full time student, full time employee and dad and by the time I get home I’m just exhausted. Really wanting to join your classes if you still have an opening this Thursday when I can join. Good luck on the current game!

Ответить
@smirkinmerkin4997
@smirkinmerkin4997 - 26.04.2022 04:16

If you read the comments, I'd be interested for you to expand on what you mean in #1... I'm all for a solid plan, and Design Docs are super useful, but what about rapid prototyping? How do you even know if you have a game worth playing unless you actually throw together something playable? A lot of game ideas come from discovering something new and better while trying to prototype something else. And how do you avoid wasting time writing out a whole design doc for a game that just... isn't fun to actually play when you finally get around to prototyping it?

Ответить
@rhomphaiagameprojects2173
@rhomphaiagameprojects2173 - 26.04.2022 04:14

Working on a RTS Alone, Sadly not sure if others can see the way I am wanting to take my game. So I wish I could find others with the same views as me. But not sure if I could find anyone, so doing what I can for now, hoping maybe to run into someone in the future.

Ответить
@ravenrush2991
@ravenrush2991 - 26.04.2022 03:32

Ive been watching your vids for a while now! Ive recently started working with a team for my Third game. Goodluck to everyone else out there! Give it your all!!

Ответить
@reiimouse
@reiimouse - 26.04.2022 01:37

I also feel lonely making games :")

The worst part about being a solo game dev in my opinion is that it's very hard for me to get feedback for my games so I sometimes fear that my game is actually crap and I don't realize that since I am not getting any feedback, so I start to think that I am investing so much time and energy in something that won't be good, thankfully I don't really have that fear anymore ^^
However I still think that if I had a team to work with it would make my life so much easier since I could get feedback from them and potentially avoid making bad decisions.

Ответить
@Stig69
@Stig69 - 25.04.2022 23:01

The thumbnail almost makes you look like Rob Zombie haha

Ответить
@zainrajab648
@zainrajab648 - 25.04.2022 20:51

Now I'm working on my really first game, alone.
I'm not expecting it to be that good, but I wanna publish a game to get through the whole process

Ответить
@LorneDev
@LorneDev - 25.04.2022 20:27

I've been feeling REALLY lonely at times. I recently had the second person join up and I really felt more inspired immediately!

This is my first game that I've been working on for 6 months now. Please drop by and say Hi! I would really appreciate it.

Thank you Thomas for being a great content creator and that you show the some of the "Dark side" of development too.

Ответить
@WillisRZS
@WillisRZS - 25.04.2022 20:24

Lonely, need a pat on the back.

Ответить
@yuuisland
@yuuisland - 25.04.2022 20:16

last night i had a dream that i was playing the final version of the dog game and you didn't start with the high jump, you just started with a normal jump and had to unlock the big jump.
and it was sadge

Ответить
@Aboutro
@Aboutro - 25.04.2022 20:01

when it comes to publishing, what is necessary and what is not, such as is it important to make an llc (I can't as I am 15 and in england it is an llp)

Ответить
@siwatbas
@siwatbas - 25.04.2022 18:42

OMG This useful! I plan a lot and never done my game.Maybe I just do it and keep improve it.

Ответить
@greenviewmedia6186
@greenviewmedia6186 - 25.04.2022 18:36

Thomas, master of engaging thumbnails. Also very helpful video! Thank you!

Ответить
@charleslamb6500
@charleslamb6500 - 25.04.2022 18:29

I think social media is prob. a good thing, bec. other people can see your title, work, give support, and hype it, esp. if it deserves it, or, is sort-of 'worth money', or quality . .

I also think Kickstarter, funds, even publishers ( they want something back ) can be a good idea, or, try to get funds, so one can pay team - members, or, pay for pro - assets, even say mo-cap stuff, pro - sound audio stuff, or sound tech clean up some say themes, etc . . Money isn't everything, but, it makes some thing easier, and, ton of stuff more fun, esp. for the team, but, also getting a mo-cap suit, then having fun, or, travel to a big indie show, suddenly is possible, so on . . . Paying for a team, to go to another country, also, having a bit vacation, isn't that cheap, but, it can be part of budget, or, some team - building, etc . .

Ответить
@charleslamb6500
@charleslamb6500 - 25.04.2022 18:26

My bigger mistakes have been ..

scope/content creep . .
being too ambitious, wanting to make AAA - AAAA, as a beginner
( not listening, when everyone told what were mistakes ) . . .
thinking too much about money, or, the ' praise ' / cheering, instead of making fun, or cool stuff, or, stuff I just liked, or, at least thought was fun / cool, so on . . .

Ответить
@AlfredBaudischCreations
@AlfredBaudischCreations - 25.04.2022 18:25

The book Videogame Developer's Strategy Guide has a whole chapter dedicated to say DO NOT MAKE A GDD - "Beginners Shouldn’t Start with a Design Document! I've seen many people try to get started in videogame making by writing a huge document. As soon as work begins on the game, plans change entirely! Documents can be useful... but far more so after getting experience. It's like writing cooking recipes without ever cooking. I would start by following recipes. Then I would modify the ingredients or cook time in my favorite recipes, experimenting in the kitchen." - Unless of course you already know what you are doing.

Ответить
@vgs-oo9436
@vgs-oo9436 - 25.04.2022 18:25

Thomas "Six-figures" Brush

Ответить
@steampunkvgc6319
@steampunkvgc6319 - 25.04.2022 18:24

Currently working on my first game and this video is really helpful.

Ответить
@migetm0nkey
@migetm0nkey - 25.04.2022 18:24

I would love to see an example of a game design doc.

Ответить
@Video00Freak
@Video00Freak - 25.04.2022 18:23

Those transitions were really disruptive.

Ответить
@Linkedin-mj2qe
@Linkedin-mj2qe - 25.04.2022 18:10

yay video

Ответить
@vishwa2602
@vishwa2602 - 25.04.2022 18:03

Yesterday I started creating my first game. This video is really helpful for me😊

Ответить
@bernardkuznik7818
@bernardkuznik7818 - 25.04.2022 18:02

first

Ответить