Комментарии:
Thanks for this mate, I really couldn't find a good tutorial on it and you saved my ass. I literally cant understand quaternions but you made it quite simple
ОтветитьGood Examples. Thank you!
ОтветитьThat line:
desiredRotation = Quaternion.Euler(0, desiredRotation.eulerAngles.y, 0);
That helped a lot. I've been struggling all day figuring out how to keep it to only rotate on the y axis. I just hope I can make it work if I change the gravity direction and thus, the player's x and y rotation.
how did you made robot look script?
ОтветитьThanks
ОтветитьYou Best of the Best! ^_^
ОтветитьAmazing thanks for that
ОтветитьIs this rocket science
ОтветитьNice need this for Ecs..
Ответитьthank you man, you helped alot ,,,, keep it up
ОтветитьHi! You really help me thanks, but i have small issue, I tried to rotate the character using the joystick, but after rotation it always back to 0°.If it's not hard for you can you help me?
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