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i respect your needler
ОтветитьHere is a question about prefab varients...is it better to have an enemy prefab with all possible weapons already aligned to its hands then set inactive. Or to create prefabs of the weapons with the parent set to hand position then instantiate the weapon when instantiating the enemy? Thanks.
ОтветитьI read your last name as wiseman. Dislexia or something, still been on and off around here for years, still trying to create fun cool stuff, ty again for helping people.
ОтветитьI've been using 2022.3 on a real project, and wasn't sure why Unity was doing that and saying my models were prefabs but after playing with it I didn't mind and kinda liked it ... I was like OK, nice, it made it easier to import spaceships and structures from Maya or Blender.
ОтветитьThoughts on the new Photon Quantum tool for physics-networked games? (As opposed to Photon Fusion)
ОтветитьToo late ! now Unreal is the master !
ОтветитьPlease add an extro to your videos because at the end, the preview of the next video overlays with what's shown in the video. I didn't see you click on the last two menu points because of all the Icons and Thumbnails that blend in at the end.
Viewed on PC, Chrome Browser.
This was Very helpful and as much as I dont like changing unity versions, this video has convinced me to change my mind. One love Jason!
ОтветитьOfcourse, Jason already figured out how to swap prefabs for us before it was cool
Ответитьhahah i love ur weapons
it's nice to see ur "stock footage"-ish clips
ooo, 2022 LTS!
I'll have to check it out!
Could you please make a more detailed video with a presentation of this new prefab system in practice? Looks amazing. Great highlights video Jason.👏
ОтветитьPrefab easy swap will be a game changer!
ОтветитьThese were some unexpected but much appreciated changes, thanks for the updates Jason
Ответитьwow, I need to take a deeper and slower look into these new features. They may help a lot.
Ответить" Delete parts you dont want" *deletes brain
lol
that prefab, easy swap option is awesome!
ОтветитьI really hope people start using DOTS and ECS.
ОтветитьNice !! Model replacing in prefabs solves an annoying issue I am currently having.
ОтветитьThanks for the short explanation. This seems like a very good update!
Out of curiosity, what is the AlienPlant from you use in the video and what is the project from the thumbnail?
Very cool!
Ответитьwas literaelly just being annoyed by something this fixes nice. ty
ОтветитьInteresting. I've tended to avoid prefab variants because inevitably something screws up and I'm forced to remake them all so never saw the point.
Ответитьwhat project is the thumbnail from?
edit: Jason's latest vid also has a similarly unrelated clickbaity thumbnail so I'm guessing he's discovered midjourney.
Nice, great to see Unity finally bringing some qol improvements. Hope to see more.
ОтветитьI’m hoping the DOTS can make raycasting more efficient, given that those types of physics interactions can’t be offloaded to an async.
ОтветитьNice! The Delete children of prefabs is great, I normally just turn them
Off but the hierarchy gets tatty as all hell
Jo soo good❤😂
ОтветитьI am excited about the new changes. I have been playing for some. I love this preview. But I have to admit, most of what you were saying sounded like a foreign language. Got to start paying more attention to the jargon. Thank for this video Jason.
Ответитьawesome update!!!
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