Unity3D indie devs be like

Unity3D indie devs be like

Allumeas

2 года назад

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Dominik Komar
Dominik Komar - 19.09.2023 09:25

Change tittle to “ex-unity developer”

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Prominence64
Prominence64 - 18.09.2023 23:41

I'm 100% sure this dev thinks the same after unity new fee

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Hà Thái Nghi
Hà Thái Nghi - 18.09.2023 11:37

I thought a new video about the unity fee...

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Darkplate
Darkplate - 18.09.2023 04:27

Or you can use unreal editor with blueprints to avoid the unity fees

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Nelson Mouat
Nelson Mouat - 18.09.2023 04:16

Ambos desventajas y desordenados 😂😂😂😂

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Guilherme Sabino
Guilherme Sabino - 18.09.2023 03:56

Have you considered USING ANY OTHER ENGINE?

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IamCerealman
IamCerealman - 18.09.2023 00:30

Well I guess this information is pointless now

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Jordan Haddow
Jordan Haddow - 17.09.2023 22:22

Funny how many unity adds I've seen since the company poured gas all over itself is lit it on fire. No thanks greedy corporation. I'll just watch the flames while their big and pretty, then I'll forget you exist.

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ChrisXPZ
ChrisXPZ - 17.09.2023 04:05

Indie devs be like
How to use Unreal Engine

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jo r
jo r - 16.09.2023 08:57

Do not use unity at all ever, they will charge you money per install, and there's a twist if someone uninstalled the game and re-install it you yourself will get charged money if you're a dev/unity maker. And doing the calculations the money that you have to pay is 20 cents now multiply by 30-31(the days) you will be paying the company a average of 600 dollars, and keep multiplying it by 30-31(the days) it will go up to millions to thousands of dollars that you, yourself have to pay each months that happens. There's more video out there's that covered it, so go check them out if you want a bigger pitcher then what you're reading right now. Also i will repeat it again DO NOT USE UNITY AT ALL OR EVER.

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Bink bonk bones
Bink bonk bones - 16.09.2023 05:42

I see you're an indie dev

My name is William walsh, and I've spent the last couples years unemployed writing a new franchise I hope to rival Marvel and DC, and figured releasing the lore in a game that unpacks the universe and gives you a good linear storyline for players to finally have a real 3rd person action game for mobile better than a ps2 "cinematic" game, this could be a genuine game changer and start my brand out the gates swinging. I think there's a gap in the market of good original traditional 3d action mobile games designed for the actual input mechanics of the phone that you can't play in a better form somewhere else. Thus I have spent this time developing a control scheme that I think is not only unique and original, but very well could oversee the decline of traditional single input buttons on mobile in favor of analogue button inputs that very well could make the traditional video game damage system obsolete in favor of more nuanced combat mechanics I've developed. This combat system makes every encounter dynamic, and there's potential to expand into nearly a half dozen sequels based on my lore, but if we could just talk, I'll explain everything, and hopefully pull you on board, I wouldn't pour my life into this if I didn't think the returns could be phenomenal, and really put me and anyone who will joing my cause on the map as everyone would be curious to try the new legendary killer app 3d action game of the mobile devices everyone has in their hand already to know about the game


Sincerely, i don't even just want money, and wouldn't be shy about sharing, I just want to put my name and brand on everyone's scope. I love what I do and want to write until I die, but starting out the profit is a difficult process without anyone to share the goal with. The game's graphics won't be complex but instead more like a playstation one game where lighting on levels and character models is baked in, the texture resolution will be low, and there's no night cycles or weather change, and areas will be like big open 3d sandbox toybox levels not quite on open world scale but still exploration based. Use infinity blade as a reference for the sort of tone and level of realism I'm wanting. The most potentially complex thing I want from this game engine is a parkour system composed of wall running and jumping, a ledge grab, and a very hands on and fun climbing system that results from the combat system I've created which is so much better than the basic hold direction to climb of traditional games. The rest of the stuff has some pretty useful tutorials and packs for unity which make that stuff pretty easy, and some of thevwork is done and made free by others already.

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Allumeas
Allumeas - 16.09.2023 01:39

The shade on Unity is hilarious 😂

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Jonathan Gibson
Jonathan Gibson - 15.09.2023 21:56

Not anymore

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jack butt
jack butt - 15.09.2023 19:25

Guys this is an old video , dont use unity now

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Darklor
Darklor - 15.09.2023 19:07

This aged like milk

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RoniN
RoniN - 15.09.2023 06:40

No longer needed, this game engine will die anyway

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Stu Bur
Stu Bur - 14.09.2023 23:55

Or how about never again trusting Unity?

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Lyn Charles
Lyn Charles - 14.09.2023 21:45

oof

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Lappy486
Lappy486 - 14.09.2023 20:02

This video did not age well

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Riley Holmes
Riley Holmes - 14.09.2023 15:09

Yeah I prefer working in register coding who needs a whole language when you can just flip bits baby😂😂😂😂

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Oshakie Gittens
Oshakie Gittens - 14.09.2023 14:38

Wait until its deprecated 😂

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Tekuneko Liam Ch.
Tekuneko Liam Ch. - 14.09.2023 13:06

Also Unity: You need to pay us now

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Jeremy Meyers
Jeremy Meyers - 14.09.2023 02:44

this aged badly

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projectphoniex
projectphoniex - 13.09.2023 23:51

This aged horribly...

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guillermolmr
guillermolmr - 13.09.2023 16:46

Have you thought of using delegates too?

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Danny
Danny - 09.09.2023 00:59

Is that the visual scripting mode? Awesome!

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Purnabrata Kar
Purnabrata Kar - 05.09.2023 19:49

i still refuse to use this. i like my code messed up

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Shin Kouhai
Shin Kouhai - 27.08.2023 12:13

well yours is just fine... mine is hella of a script...

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Mr Electorium
Mr Electorium - 19.07.2023 15:31

THE FUCK IS A VIRTUAL VOID?

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Jordon Renn
Jordon Renn - 12.07.2023 20:48

Nah, I'm good .. I exclusively use singletons 😌

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Dikshant Sharma
Dikshant Sharma - 15.06.2023 18:37

Ayo it's Stephen strange aka doctor strange😄😃

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RAZDOLBAYS
RAZDOLBAYS - 13.06.2023 15:29

Searching bugs with unity events is really tough. It's hard to tell what objects are subscribed to an event. Also there's a problem with timings, when an object should be subscribed and unsubscribed, when an event should be called, etc. Yes, this way is designer friendly, but is easy to maintain only with low scope projects. So I'd recommend to use programmer approach here :)

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Heralds & Henbane
Heralds & Henbane - 30.05.2023 17:49

cool spaceship game

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Cesar Cedeño
Cesar Cedeño - 13.05.2023 15:35

"Its extremely easy" NOTHING ITS EASY ON UNITY.... nothing... nothing...

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Yojan
Yojan - 11.04.2023 13:39

help i can't with lighting, i'm using baked lighting in a scene and then realtime in another scene cus if i bake light in that scene it looks so crap and also i don't really know how to use light probes

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Beau
Beau - 06.04.2023 11:00

Hello

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Dencho Taylor
Dencho Taylor - 03.04.2023 19:15

UnityEvents r too heavy. I prefer Actions

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Ahmad El-Baher
Ahmad El-Baher - 03.03.2023 22:29

Better to use C#, same thing but lighter and you rely less on Unity-specific modules for your code.

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Necrogazm
Necrogazm - 12.01.2023 22:28

Hey man sometimes banging my head against my keyboard fixes my code okay xD. Still that looks great

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TSMSnation
TSMSnation - 11.01.2023 11:43

Better yet, C# EVENTS!

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Astrah Cat
Astrah Cat - 11.01.2023 09:26

Modular, yes. ‘Unity Events’, no, because if you’re making something scalable you’d want to have the code as portable as possible.

You want to anticipate if you’d have to move the code base to a different engine.

So, breaking up the code into modules yes, so you can clearly show what Unity dependent functions are being used.

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Josh
Josh - 04.01.2023 12:39

Careful. Unity events have an overhead. Try creating your own delegates for an alternative solution. Either way works.

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Tech Wraith
Tech Wraith - 05.12.2022 06:43

Phenomenal

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xD Studios
xD Studios - 30.11.2022 15:17

Love the metallica cap

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Akuma.D.Calamity
Akuma.D.Calamity - 26.11.2022 04:51

I have learn code for a year, and it’s look like f*cking hard level of language

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J
J - 22.09.2022 04:55

Thank you

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XaphanLame
XaphanLame - 21.08.2022 02:33

I am a indie dev and I can prove it’s just like this

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UltimateSheep
UltimateSheep - 04.08.2022 05:10

And then they released the game for free with no expect of donations

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INeatFreak
INeatFreak - 15.04.2022 01:15

What program/website did you used to make that mind map?

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