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For some reason, I can still see what seams to be ambient occlusion of the wall and bottom mesh through the ground, and I have no clue why. Does someone know how to fix that?
ОтветитьSome of the Key combinations you use for blender doesn't work for me like ctrl + tab for selecting faces. Is it an add-on?
ОтветитьAwesome tutorial Gabriel. I ran into a few issues whilst I was working on this and found solutions for most of them.
1. When producing the UV map using 'Follow Active Quads' it came out as a flat line which I couldn't stretch on the Y axis. I fixed this by doing a UV map 'Reset' and then doing 'Follow Active Quads' again.
2. When I ran the game the glow/emission was too bright. I fixed this by clamping the output values in the Shader.
3. I could see shadows through the ground on objects below the surface. I "fixed" this by disabling 'Screen Space Ambient Occlusion' SSAO in the Renderer data.
4. I could see edges through the ground on objects below the ground. I "fixed" this by changing the 'Depth of Field' mode in the Global 'Volume' attached to the 'Main Camera' from 'Gaussian' to 'Bokeh'.
5. I found I can't project decals on to the ground layer. I haven't found a solution to this yet, but adding the layer back to the Renderers main 'Opaque Layer Mask' list does allow decals to render again. It also obviously breaks the stencil layer setup.
If anyone has a solution for the above, that would be awesome.
Can this work without turning off SSAO ? In that case how can i do it ?
ОтветитьFor all those people who getting weird black halos or shadows on their SeeThrough layer. It's caused by SSAO, so disable it, tweak it or enable "After Opaque" checkbox. SSAO settings can be found at the same place where you created RenderObjects, URP/HDRP-Fidelity-Renderer.
ОтветитьYou can also draw the shape in Illustrator and export it directly as an SVG.
ОтветитьHey, I'm quite new with all the custom render pass things, I followed the video and everything works fine, except now the meshes with the 'See Through' layer can't receive decals anymore (I added the Decal Render Feature in the Renderer settings just like the custom renders)
Is there a way to fix this ?
The Blender part doesnt work in the new version.
ОтветитьGot it to work eventually. Struggled using blender for the first time i kept using maya muscle memory on the keybinds.
I had some issues with my CrackWall UVs just being a solid line instead of actual quads like yours were, but somehow it still worked out (even if i put them upside down because selecting verts showed me nothing).
Even with the mistakes, i'm happy how it turned out for a first-pass. Can't wait to do the rest of them!
Hi! Do you have a tutorial or a course showing how to create the AoE, projectiles and other skills zones?
ОтветитьUnfortunately it seems in Unity 2021.3.15f at least the cracks' walls are visible through default material.
ОтветитьAfter setting up everything for the ground crack in unity, why are there see thru shadows through the cube? How do I fix this? Nvm I got it! the SAAO had to be turned off
ОтветитьHi! I know it has been a while since you made this video but i was wondering if you know of a way on how to do this in hdrp? As i am trying to get a similar effect but it does not work the same.
ОтветитьCovering how to create the source assets as well, awesome!
ОтветитьFor anyone who cannot see the effect after applying the zwriteOff material: try to check if your crack top has the wrong normal orientation. It's so simple but took me a while to figure it out lol
Ответить++
ОтветитьIt was possible to immediately export to svg
ОтветитьI’m not experienced with VFX, but is this possible to achieve in UI?
Ответитьhow optimized is this method?
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