Unity VFX - Ground Cracks | Fissure | Hole Effect Tutorial

Unity VFX - Ground Cracks | Fissure | Hole Effect Tutorial

Gabriel Aguiar Prod.

3 года назад

105,950 Просмотров

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Roku
Roku - 19.06.2023 09:20

For some reason, I can still see what seams to be ambient occlusion of the wall and bottom mesh through the ground, and I have no clue why. Does someone know how to fix that?

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Lord NurmenGard
Lord NurmenGard - 10.06.2023 16:20

Some of the Key combinations you use for blender doesn't work for me like ctrl + tab for selecting faces. Is it an add-on?

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PlatinumNoodle
PlatinumNoodle - 06.06.2023 07:27

Awesome tutorial Gabriel. I ran into a few issues whilst I was working on this and found solutions for most of them.
1. When producing the UV map using 'Follow Active Quads' it came out as a flat line which I couldn't stretch on the Y axis. I fixed this by doing a UV map 'Reset' and then doing 'Follow Active Quads' again.
2. When I ran the game the glow/emission was too bright. I fixed this by clamping the output values in the Shader.
3. I could see shadows through the ground on objects below the surface. I "fixed" this by disabling 'Screen Space Ambient Occlusion' SSAO in the Renderer data.
4. I could see edges through the ground on objects below the ground. I "fixed" this by changing the 'Depth of Field' mode in the Global 'Volume' attached to the 'Main Camera' from 'Gaussian' to 'Bokeh'.
5. I found I can't project decals on to the ground layer. I haven't found a solution to this yet, but adding the layer back to the Renderers main 'Opaque Layer Mask' list does allow decals to render again. It also obviously breaks the stencil layer setup.
If anyone has a solution for the above, that would be awesome.

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Theo Carouge
Theo Carouge - 01.06.2023 18:09

Can this work without turning off SSAO ? In that case how can i do it ?

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Сергей Киров
Сергей Киров - 08.05.2023 00:03

For all those people who getting weird black halos or shadows on their SeeThrough layer. It's caused by SSAO, so disable it, tweak it or enable "After Opaque" checkbox. SSAO settings can be found at the same place where you created RenderObjects, URP/HDRP-Fidelity-Renderer.

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StaggsTV
StaggsTV - 03.05.2023 21:06

You can also draw the shape in Illustrator and export it directly as an SVG.

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Hyralys
Hyralys - 28.04.2023 14:32

Hey, I'm quite new with all the custom render pass things, I followed the video and everything works fine, except now the meshes with the 'See Through' layer can't receive decals anymore (I added the Decal Render Feature in the Renderer settings just like the custom renders)
Is there a way to fix this ?

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Super Sentai Mexicano
Super Sentai Mexicano - 26.04.2023 08:43

The Blender part doesnt work in the new version.

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SolitudeAU
SolitudeAU - 22.04.2023 13:45

Got it to work eventually. Struggled using blender for the first time i kept using maya muscle memory on the keybinds.
I had some issues with my CrackWall UVs just being a solid line instead of actual quads like yours were, but somehow it still worked out (even if i put them upside down because selecting verts showed me nothing).
Even with the mistakes, i'm happy how it turned out for a first-pass. Can't wait to do the rest of them!

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JoshetRtg
JoshetRtg - 03.04.2023 20:37

Hi! Do you have a tutorial or a course showing how to create the AoE, projectiles and other skills zones?

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Tom Manninen
Tom Manninen - 31.03.2023 15:04

Unfortunately it seems in Unity 2021.3.15f at least the cracks' walls are visible through default material.

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Cutie Clay
Cutie Clay - 23.03.2023 07:13

After setting up everything for the ground crack in unity, why are there see thru shadows through the cube? How do I fix this? Nvm I got it! the SAAO had to be turned off

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Vlad Savenco
Vlad Savenco - 17.03.2023 14:10

Hi! I know it has been a while since you made this video but i was wondering if you know of a way on how to do this in hdrp? As i am trying to get a similar effect but it does not work the same.

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Dreami Sover
Dreami Sover - 26.02.2023 03:19

Covering how to create the source assets as well, awesome!

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bseagull
bseagull - 18.02.2023 22:44

For anyone who cannot see the effect after applying the zwriteOff material: try to check if your crack top has the wrong normal orientation. It's so simple but took me a while to figure it out lol

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KroneDev
KroneDev - 15.01.2023 00:05

++

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Алексей
Алексей - 03.01.2023 16:16

It was possible to immediately export to svg

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Daniel Prieto
Daniel Prieto - 14.12.2022 23:54

I’m not experienced with VFX, but is this possible to achieve in UI?

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mor name
mor name - 09.12.2022 20:24

how optimized is this method?

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