Комментарии:
Awesome! Thanks for this tutorial.
ОтветитьIt always must be a BEZIER curve, right? If you use a Poly curve the result will be extremely distorted.
ОтветитьThis video alone is worth a subscription, thanks for saving me a lot of time man
ОтветитьPls let’s give this man a round of applause.
ОтветитьGreat video. Sadly newest version is extremely buggy. Worked great for 3.0 but 3.6 has issues. On one item it'll work, the next, complete botch.
Ответитьgreat tutorial, but if you guys are deforming on the z axis as well, the instances doesnt adapt to normal direction
ОтветитьI still dont get it, why plane if I have my own object I want to follow the curve xD
Its always such a nightmare working with curves, been using blender since 2.6 and its still the same mess lol, blender is driven on addons haha
It would have been good if you told the viewer that the scaling etc. of the object you want to copy needs to be applied
I struggled for about half an hours before I realized I had to set my object to the center and apply transformation so it would work properly
anyways thanks a lot for the guide
omg thank you i was about to do it all manually haha
ОтветитьI remember making curve mod not deforming array object a lot simple & intuitive in blende 2.xx. Is there another method w/o parenting?
ОтветитьDoes this still work? In every attempt I've tried my objects don't rotate along the curve but deform instead
ОтветитьWhen I have two objects beside each other and i try to move one from the other. The object I am moving away from distorts. How do I fix that?
ОтветитьHow do you hide the plane?
ОтветитьThanks!!!
Ответитьamazing tutorial!!
ОтветитьHow to add toon shader with stroke like that? thanks
Ответитьcan you make Vidio about lightning pls
ОтветитьOkay I followed the tutorial at every step but the object I parent to the plane, set instancing on the plane and the object still deforms
ОтветитьThanks this worked just as described unlike many other videos where even following to the T still results in varied results just because they did something based on muscle memory and forgot to mention that. However, this technique has posed a new obstacle, how to show the object in renders and not the plane?
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