Комментарии:
helpful. Thanks.
ОтветитьIt's important to note that if the Input Mode is UI Only these events won't be fired.
So if you want some kind of menu, unregister your player inputs at the same time you set the input mode to Game and UI.
Thank you Mathew!
ОтветитьIt only works once. How can I solve this problem?
Ответить6 years later...this video for the save. I was looking for a way to trigger sounds in a widget. Thanks.
Ответитьthere an alternative to this that you can use for different purposes? for instance, in an ability combo system?
Ответитьdoes the axis refer to wheel axis or thumbstick axis?
Ответитьstill the best stuff, just helped me a ton
Ответитьthank you so much!
ОтветитьI finally understand the use for delegates, thank you for this!
ОтветитьYou sound like Tenn from Walking Dead season 4
ОтветитьMy inner 12 year old chuckled when you said "Now that we have it out, let's look at it". Otherwise great video. I always check your channel first for ue4 help.
ОтветитьHero
ОтветитьHello, Thanks a lot for this video! it helps a lot. At the end of the video you talk about changing tabs with input in a menu. It's exaclty what i'm trying to do with my gamepad trigger. Would you have some advice on that?
ОтветитьAxis doesn't work. and still doesn't work after all these years :( I'm not sure why epic made a second interface for UI vs Actors. If you can C++ you can write your own for axis.
ОтветитьI meant 4.23.1
ОтветитьIt's almost 2020 and you still have to have UI and game mode enabled for it to work
ОтветитьThe AXIS stuff is not wired in the engine sourcecode. There is a way to implement it yourself, if you are interested ill give you the source for it (maybe should do an engine pull request). The Axis action option is just in because it is part of an unreal built in enum
ОтветитьThis doesn't work for controller inputs for me, even if they are assigned to the same action mapping as a working keyboard one only the keyboard input works.
ОтветитьFinally!!!! This is the key information I was missing
Ответитьhey thanks for the video. does this work if you have textbox and player enters data in the textbox in a widget?Or you have to manually click outside the widget and then have to press the specific action key inorder to work?
ОтветитьHey Mathew, I made a pause menu and guess what, When the game is paused the back button does not work. Do you know a workaround for that?
ОтветитьGreat video!!!! I so needed this for the (B)XBOX and (O)PS4 back button in the UMG Menus, I looked everywhere for this. PS: In 4.18 you still have to use the Game and UI input mode.
ОтветитьThis is so incredibly useful to know, i've been struggling with a good way to do exactly this for a while now.
ОтветитьJust a guess. But I imagine those other actions are achieved by plugging in a variable which references others instead of pressed and released.
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