How To Make a Quest 3 Mixed Reality Game - Unity Tutorial

How To Make a Quest 3 Mixed Reality Game - Unity Tutorial

Valem Tutorials

7 месяцев назад

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EpicChannel
EpicChannel - 01.11.2023 18:07

Quick question. Can I do this and test mixed reality on Quest 2?
Have Quest 3 but can't setup until Christmas and just wondering if I can just get into dev early using Quest 2?

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Davide RAPISARDA
Davide RAPISARDA - 01.11.2023 00:38

My quest arrived 2 days ago but I can’t manage to pair the headset and oculus desktop app. They simply cannot see each other neither via cable or air link

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Calvo Saez Luis Manuel
Calvo Saez Luis Manuel - 31.10.2023 18:26

Hi, thank you so much for the introduction to vr development, I already installed all the necessary and I was testing just with a simple box and plane as a floor, I was wondering if there is a way to make these props stable, I mean, when I move myself with the glasses the box and floor is moving a bit.

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Sid Hintzsche
Sid Hintzsche - 31.10.2023 18:08

I followed your guide step by step, but at some point I must have done something wrong. I only see Quest 2 Controllers with my Quest 3 and also my Handtracking is working but instead of tracked hands I only see again Quest 2 Controllers... Or might it be because I use Virtual Desktop as Connection?

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Bob Hawkey
Bob Hawkey - 31.10.2023 01:53

Thank you! Merci! Really easy to understand. I will be trying this shortly and am very excited. Appreciate it very much.

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calland36
calland36 - 31.10.2023 01:08

Alright, currently working on getting this to function. Things I've learned and want to share: You need a Developer oculus account to do the passthrough stuff, you wont see it in your pc app without it. google setting up a developer account. I now have all those options showing on my pc, but when I try to run the app I still get a failed error "Failed to initialize Insight Passthrough. Please ensure that all prerequisites for running Passthrough over Link are met: [web link to oculus site on unity-passthrough-over-link".

Will try to resolve later, 2 hours of troubleshooting is enough for me today!

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Moritz Jenny
Moritz Jenny - 30.10.2023 13:41

Did you also try this with HDRP? I cannot get passthrough to work with HDRP VR :(

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migero
migero - 29.10.2023 12:11

so is the passtrough only replacing black color ? so none one my objects can be black ?can i choose different color like green ?

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Jose Luis Latorre Millas
Jose Luis Latorre Millas - 29.10.2023 11:02

Hi Valem, Great tutorial! How would this work with OpenXR? :)

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blind_ neighbourhoodNerd
blind_ neighbourhoodNerd - 28.10.2023 10:54

Hey do you know why the objects kind of follow the camera?? Almost like that are attached to it ?

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F P
F P - 28.10.2023 03:29

Great tutorial thank you. after building the app for android and copying it over to the quest3, it automatically launches the app and runs fine. after closing the app, how do i launch it again from the device? :)

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Marco Ross
Marco Ross - 27.10.2023 14:13

by default my right hand is mirrored...any idea?

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Alejandro Orzáez
Alejandro Orzáez - 24.10.2023 13:17

Any advice in order to use URP and UltimateXR?? :)

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Maria Skougaard Andersen
Maria Skougaard Andersen - 24.10.2023 11:53

Thank you very much, will you also be doing something with UI?😊

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Z-time
Z-time - 24.10.2023 04:08

Make a masterclass we pay u Bro xD i LOVE you

Thanks for all your suport

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DD_Victor
DD_Victor - 23.10.2023 16:24

When I try to build I get this error:
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.3.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

I'm using the version 2022.3.5f1

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SuperSonic68
SuperSonic68 - 23.10.2023 05:42

This is excellent!! Is there a way to have the Oculus Integration system DYNAMICALLY look for geometry during runtime so it can generate geometry as you play?

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crummy mudd
crummy mudd - 23.10.2023 00:09

Does not find my Quest 3: "unable to start oculus xr plugin"

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Jake Manfre
Jake Manfre - 22.10.2023 21:16

Why did you use the oculus integration package and not Unity’s own provided AR Foundation package with the Unity OpenXR Meta package? It allows for cross platform with iOS and Android as well.

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