SFML Raycasting 4 - Creation of Map class and code reworkings

SFML Raycasting 4 - Creation of Map class and code reworkings

Dan Alexander

55 лет назад

1,001 Просмотров

Not much different to see in this episode, other than the fact that I've rearranged the entire program. Now the ray casting is all done by a Raycaster class; there is an actual Map class as well. I also added some randomness to the wall and floor tiles for kicks.

Тэги:

#SFML_(Software) #Ray_Casting #Floor_Casting #Game_Engine_(Software_Genre) #2D_Games
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