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Now there is a task, to figure out how to make it generate few projections from different angles to that same model to be able to merge them.
Ответитьi tried this but when i try to make textures for objects it will only generate image and then put the image on the object. it doesnt work as in these clip
ОтветитьCan it generate other maps like normal or reflection?
ОтветитьIs it free to use this program completely, so can we translate images as much as we want?
Ответить👋
ОтветитьIt's even usueful for modern FPS games. You could use that for all objects in the background that the player can't reach.
Also for movies/series for scene extension. Stuff in the background does not have to look detailed
I work as a 3d modeler...and with AI....i dont think we need to model anymore. which is a joy
ОтветитьIt would be nice if you make a tutorial with simple object to show how to do it
ОтветитьI feel like there's no point in learning blender now as in 1-2 months we'll definitely see some kind of Stable Diffusion for 3D which generates 3D meshes perfectly
ОтветитьImagine DND but the ai is GM creating 3d assets and codes on the fly base on players decisions
ОтветитьEverything is developing so much so fast is crazy. I really wonder how graphic artists are reacting. Are they thinking, this will make my job easier, or are they thinking this makes my job obsolete? Its wonderful and terrifying at the same time. Don't get me wrong I love these things, but wow its shaking up things up!
ОтветитьThanks for checking out my addon!
ОтветитьThanks for this.
ОтветитьI proposed similar thing on another AI channel about adding texture map from SD to human or other characters models considering how well it does faces and other characters. I imagine that pretty soon you will be able to prompt individual sections of a model an add it to just selected area. Great video as always.
ОтветитьIt's going to be amazing to see how many advances are being made so quickly!
ОтветитьThis is specially useful for ortogonal isometric RPGs, it may not look great on big assets, but in small props like trash, scatter flora , fences, barrels, it could help a lot. Great video Olivio, keep up the good content.
ОтветитьAmazing! Thanks for sharing this.
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