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Best video about Unity Cameras
ОтветитьMy virtual camera has no effect on the transform of the main camera whenever i use SceneManager.LoadScene to restart play. I then deleted both cameras and remade them, setting Transposer and Composer and now the main camera "jumps" to origin when i hit play. Why does my virtual camera not override my main camera? What am i missing?
ОтветитьKinda unrelated question but what tool did you use to make the level ? Is it Probuilder ?
ОтветитьHello, do you perhaps have any info (perhaps you have done some research for your own purposes) on how to make a good ARPG camera setup for games like Diablo: Immortal and or Warhammer 40k Martyr (action based, click to move, camera follow ARPG)?
ОтветитьGreat! I never worked with CineMachine (and Timeline) properly yet, this gives some good insights on the former
ОтветитьCan you please share your camera setting in your example (wip). Particularly I am interesting in how camera slighly rotates around player, while you moving
ОтветитьAs always on top.
Ответитьhey liam great video. can you tell me why is my object jittering when using cinemachine to follow rigidbody? rigidbody interpolation is turned on . i tried changing settings on cinemachine to fixedupdate and tried different combinations but it was still lagging(more on some cases). im moving object with rb.velocity. also i tried creating empty game object and lerping it towards player and assigned cinemachine follow to that object still same. my script looks something like this. rb.velocity(dir.x * speed, rb.velocity.y, dir.z * speed); is it possible that player is jittering because of this code? thanks
Ответитьi find it overshoot for most projects. so i never actually used it
ОтветитьPlz do more about job system and physics ❤️❤️❤️
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