Комментарии:
Thanks for the guide ~ Made me realize how valuable endurance charges were
ОтветитьGreat Video, love you.
ОтветитьReally informative man a cool follow up would be taking some examples of strong defensive layer combos like armour and transcendent etc.
Ответитьexcellent video, very informative. this is very straight forward and easily understood. a lot less rambling then some of the video out there. people sometimes ramble or digress so much information either get lost or distorted from memory. thanks for the explanation.
Ответитьcontent and delivery topo notch, you deserve a lot more subs and views, i subscribed, keep it goin'!
Just a question since im "new" can we consider block part of the defensive layer against spells? Block should block spells right?
Hi Cowpimp
Just a question with regards to "avoid" damage, if I get 75% chance to avoid damage from hits by scaling elusive effect
1) Does Avoid work like block ? a total random or Does it work like evade or dodge?
2) From Poe wiki "avoidance" section, it say avoid happened if block failed, however from poe wiki "receiving damage" section, using example of Glitterdisc shield, avoid is placed higher than block.
So which is correct?
chance to get laid while watching this video is exponential but i watched it anyway. lol ty
ОтветитьI don't know how to get all the defensive I seem to need
ОтветитьAlot of defense layers indeed.
there are more ways to avoid damage than ways to deal damage , and ppl still complain about dying in low tier maps
This is sooooo informative! My RF build at 150k eHP turned 300k eHP after watching this. More videos like this.
Ответитьlol feels like in business meeting, and thats a good thing !
Ответитьi enjoy your vocabulary. I discovered your comment on Asmongolds reddit post about defenses. I'm also enjoying all this new knowledge to help my HC Sentinel raider NOT die. I just got lv90 and im gonna catch your entropy video after i digest this one. Thanks a ton :)
ОтветитьVery nice and well put together video sir.I am new to this series and your channel if you can ever make one about map mods it would be nice.
ОтветитьYou're beautifully fucking nerdy, and I love it.
ОтветитьGreat Video, helps a lot! Thank you for this!
ОтветитьWhen the cat walks in and you loose all focus on listening 🥰😁
ОтветитьI'm pretty much a complete beginner at this game so I don't know if this exists but I would love a source that categorizes all of the skill gems into their use types and explains what support gems are effective with them, as well as notable passives and unique gear. As a new player not knowing all of the skills, gear and passives that are available to me makes the game pretty daunting. Sure I can look up the skills themselves but without the notes of what works well with them I only have part of the picture. I feel it would be a useful resource while learning the game.
ОтветитьHow would elusive buff affect the evasion effectiveness? Obviously it's hard to calculate with the constant decaying plus different sources of it, but, as I understand it, the function will become tighter to 0 as the buff is applied and decay to normal afterwards.
I am curious about this cause I want to see how much practical evade chance can be stacked with the minimal evasion investment due to using Hollow Palm technique. Dread banner, blind, Arrow Dancing and Elusive seem like a good start but I wonder if I am missing something.
Thanks for the video, it helped me a lot!
This is very helpful! Thanks for doing all of the math for us, if I even tried doing it myself I wouldn't actually have any time to play!
ОтветитьVery informative and immediately useful! I no longer scoff at the "3% reduced physical damage taken" crafted shield mod, as I see now why it's so rare and so small: it pushes way beyond the linear cap which would have taken 10s of thousands of Armour to lift normally, which is just out of reach for my current Witch char. Thanks for the thorough explanations, I now have a few goals to reach along the way to reducing my death rate from that of a techno song BPM :v
Ответитьis it worth going from 4.7k life @ 30k ehp, to 3.7k life @ 100k ehp?
ОтветитьGreat video!
Something i'd like to add about immortal call that i don't see mentioned often enough is that though in a lot of cases it gives less mitigation than other guard skills (unless you have a lot of hp) it has a few key advantages:
-Doesn't really need gem levels for scaling, this means that getting str is not a problem
-It doesn't only scale with endurance charges, but also with skill effect duration. Which if you are getting for some other reason, it becomes a very solid guard (thinking wintertide brand or storm burst, you already want skill effect duration)
-It doesn't deplete. Sure the other guard might give you more mitigation when they are full, but immortal call gives you the same mitigation no mater if you take a hit or not.
Thank you for such a comprehensive and useful video. Extra thanks for finally making leech scaling click in my brain; I've watched/read multiple explanations of leech mechanics, but this is the first time I finally had an "Ah ha!" moment and got it. Cheers!
ОтветитьSuperb guide!
ОтветитьDefences - Grace, Defiance Banner and Determination. PoE is easy.
ОтветитьGreat video! Lots of stuff I didn't know, and some really surprsing. The synergy between armor and other sources of physical damage reduction surprised me -- I had thought that would be an anti-synergy. Changed how I think about that.
ОтветитьI may have missed it, but I don't think you've talked about petrified blood (could have been a point in leech when talking about overleech, or it could have its own section too)
ОтветитьGreat guide. Thank you.
ОтветитьDo you know what kind of damage is overrepresented in simulacrum?
ОтветитьThe content is great but the font is not good for non-native English speakers.
Especially all characters are in big caps.
I dont know what your real life occupation is but im convinced you are a beast at it ! Your that type of guy that if you said " just trust me on this", I simply would without any doubts lol
ОтветитьVery good video
ОтветитьThe changes to evasion and the new difficulty at capping it have made the Arrow Dancing keystone a considerably more viable option than it used to be on non raider ranged characters, I've been able to get 95% caps on really low investment evasion characters against projectiles considering it affects chance to evade rather than evasion rating as opposed to something like Wind Dancer.
ОтветитьNice compilation of almost everything, learnt a thing or two :).
Just 1 thing I wanted to find out, and you didnt know either. Really wanted to know the order of the spell suppression damage calculation, which, in the case of the armour, does matter if it comes before or after for the sake of reducing the big hit before the armour formula kicks in, but i guess that, until GGG answers on any post on reddit or the forums, we wont find out.
Thanks for the vid :)
Series with showcasing tanky builds would be nice!
Ответитьi was hoping for list of best value defence options
ОтветитьI think of 'eHP' the way that you described it, and I think that's the most meaningful way to define & think about eHP (and, hopefully, the most common).
However, some people may think of "HP" as "health pool", and not "hit points". Such an acronym often refers specifically to life, so that could be why some might think of an effective health pool as being life+[things that aren't life]. They're wrong ;), but that may be why.
Fantastic video as always. Something that I would like for you to cover is different methods of raising keeping up charges in the game. In both this defensive video and your recent offensive video you briefly mention the usefulness of charges, but how to raise and keep up these charges is not really discussed. If it is possible to generalize this topic and you would like to cover it, please do. Thanks.
ОтветитьIs entropy considered in the roll that determines whether critical strike damage is applied?
ОтветитьThank you, it's been annoying me quite a lot lately that people use ehp to describe hp, especially since ehp is already described accurately in pob, so it doesnt make any sense for people to use it differently.
ОтветитьI realize that you are the PoE PhD of legends
ОтветитьPathetic. Its terrible, that you don't have more of a platform. All these "big" names in the POE community that have cult followings, but don't take time to breakdown concepts of the game for everyone like you do. You've been doing this for awhile now. Just know your work is appreciated beyond expression & we do enjoy you being part of the community, a pillar believe it or not. Please keep up your contributions.
ОтветитьI was just thinking about going down the rabbit hole on this topic as I plan for next season. Thank you so much for your contribution to the community!
ОтветитьThank you for detailed explanation
ОтветитьI made a reddit post recently asking if more evasion, specifically, any amount beyond 95% chance to evade (watcher's eye or not) had the same effect as armour where more armour actually helps against bigger hits. The discussion boiled down to whether or not monsters' hit chance can ever get below 5%. The rationale was that 'monster chance to hit' is the calculation you presented which factors in accuracy and my evasion rating. Astronomical amounts of evasion would mean astronomically low monster chance to hit and therefore more than 95% chance to evade. Essentially getting hit less than once every 20 hits, which, in turn, means getting a monster's chance to hit less than 5%.
Are you aware if there is such a hard cap or is my thinking flawed altogether?
Also, thanks for these videos, super helpful <3