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any translation in low dimensions can be represented as a transformation in higher dimensions (n+1). Great illustration !
Ответитьthis is exactly what i wanted!!
ОтветитьReally nice
ОтветитьGreat explanation, thanks a lot!!!
ОтветитьWow😲. So helpful to me. Thanks a lot.
ОтветитьNow make a 4D game using 5D matrices (5x5 matrices)
ОтветитьIt's actually possible to extend complex numbers to handle 3D rotations and translations. The 3D analog of the complex numbers are well known as the quaternions, but there also exist the dual-quaternions which are capable of describing any proper rigid transformation, ie rotation and translation. There's also an interesting way to extend these to higher dimensions as well as other types of transformations. While the components grow faster than matrices, doubling with each additional underlying dimension rather than going to the next square, they provide much smoother interpolation. I actually noticed a few times in this video where an object appeared to shrink as it was moving before ending up at the same size as it started.
ОтветитьVery cool. Now, it is just a small step to quaternions😀. By the way, since there was a short blender clip inside the video, I just wanted to mention that I'm working on a library that realizes much of the manim tools inside blender. If you are interested, let me know.
ОтветитьGreat video! I didn't knew homogeneous coordinates intuitively. ! Nice visuals
ОтветитьLinear algebra is still a very new concept for me but this video was very nifty! Awesome work :)
ОтветитьGreat graphics and explanation. I thought I was watching a 3 Blue 1Brown video at times. Well done!
ОтветитьSuper cool video, really helpful to build intuition.
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