Unity VFX Tutorials - 05 - Basics (Black Hole)

Unity VFX Tutorials - 05 - Basics (Black Hole)

Sirhaian

6 лет назад

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@chloexu2189
@chloexu2189 - 24.07.2023 10:10

Thank you so much Sirhaian! you are a great teacher, as a new fish, I studied your one tutorial for 5 hours , follow every step, even it is slow process, I did learn a lot. 🥰😘

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@brjdyxter1970
@brjdyxter1970 - 10.07.2023 06:10

can i use your tutorial for commercial use ?
and also the texture is being balck on android

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@Thisisfishisself
@Thisisfishisself - 15.12.2022 06:07

great video, btw, my particle cant follow the wind like you do, do you know the problem i have?

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@tricolof1158
@tricolof1158 - 30.10.2022 09:57

anyone hellp me when i add particle system its in square not circle

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@gaffytox
@gaffytox - 19.02.2021 02:02

Even 4 years later, this video comes in very handy. Thank you! Shared your content

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@michelestucchi6934
@michelestucchi6934 - 22.01.2021 19:13

Hi, thank you for the video.
I am tryining to use it on an Android build, but when I play it on my device I see the shaders as black rotating squares..any suggestion? Thanks!!

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@clock-valjibg8156
@clock-valjibg8156 - 31.05.2020 15:23

You have the French accent

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@samuelallen6494
@samuelallen6494 - 04.05.2020 09:10

i haven't watched the whole video(don't have enough time right now) is it just a shader and some particles

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@user-mz3px9mp7r
@user-mz3px9mp7r - 10.02.2020 19:27

thank you!! 쾀솨홥뉘돠

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@danilillo19951
@danilillo19951 - 23.01.2020 14:01

Is awesome!

Can I use this tutorial for a video game project?

Thanks you!!

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@totesMagotes83
@totesMagotes83 - 26.09.2019 19:06

Using Shaderforge is unnecessary and makes your particles show up as big black boxes on Android. Just use the built-in mobile stuff from Unity. For the dark orb, you could use: Mobile->Unlit and use a Pure black texture. Instead of the Alpha blended textures, you could use mobile->particles->Alpha blended. For this, your textures will need an actual alpha channel.

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@MrZackyouells
@MrZackyouells - 27.05.2019 08:20

thank you man really appreaciated this tutorial

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@n4te648
@n4te648 - 26.05.2019 15:51

your my senpai

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@smatthews1999
@smatthews1999 - 19.02.2019 23:05

Shader Forge is no longer available on the Asset Store. Please update using Shader Graph! :-)

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@rishabhlaheja7689
@rishabhlaheja7689 - 16.02.2019 15:25

Niccceeee!!! 😍😍😍

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@owlhootsgame
@owlhootsgame - 22.01.2019 15:00

Maybe instead wind zone try velocity over time? (Orbital and Radial)

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@ElectrolytDJ
@ElectrolytDJ - 20.01.2019 15:18

When exporting for WebGl, the particles won't display as expected, instead they are simle colored planes. I think this is because of the shader. Is there a way to fix this?

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@Eindrew9
@Eindrew9 - 27.10.2018 08:47

I dont get the option to open the Shader Forge :(

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@ajaydengre
@ajaydengre - 23.10.2018 06:34

thanks man

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@Gregasaurus
@Gregasaurus - 16.10.2018 13:30

RIP Shader Forge :(

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@user-ib7rt4jr2c
@user-ib7rt4jr2c - 24.09.2018 17:14

Hi! I like this Black Hole but on Android it doesn't work properly because of shaders. Also I have some warning in Unity Editor like " 'UNITY_PASS_FORWARDBASE' already defined" . If you help me I will be very grateful

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@Scylla44
@Scylla44 - 03.09.2018 02:33

Tutorial is useless now if you can't use shader forge

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@deeptech6257
@deeptech6257 - 30.06.2018 08:47

i cant find "replace with shader forge shader" at - 7.51 . what to do ? :( im using unity 2018.1.3f1

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@urusakim9201
@urusakim9201 - 28.06.2018 08:48

How can download the Shader Forge?

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@PLUSRUIN
@PLUSRUIN - 13.06.2018 02:23

Thanks for the tutorial, the quality was top notch.

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@TheArtist808
@TheArtist808 - 31.05.2018 14:52

why does it look so amazing :D

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@ElasticSea
@ElasticSea - 30.04.2018 10:46

These tutorials are amazing, please don't ever stop.

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@ibai623
@ibai623 - 26.03.2018 18:09

Great video, but there is something wrong when the blackhole on the edge of camera in perspective or in orthography. How to fix it?

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@Jungbebe
@Jungbebe - 15.03.2018 08:49

좋은공부가 됐습니다. 감사합니다.

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@davyrwhite
@davyrwhite - 06.03.2018 04:16

Hey SA, thanks for these awesome tutorials, they are a great help for those of us learning FX and Unity.

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@oguzhan2393
@oguzhan2393 - 27.02.2018 19:21

Yo are talking tooooooooooooooo much it is 51 minutes video you talk tooooooooooo much about useless stuff

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@VRChatShana
@VRChatShana - 17.02.2018 22:38

Thanks for this tutorial ive been searching so long for this

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@zfhnb
@zfhnb - 02.02.2018 12:55

very like you video,can you show another lol skill effects?

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@katowo6521
@katowo6521 - 22.01.2018 00:47

So apparantly unity 2018 will have a built in visual shader editor like shader forge. Will you be making tutorials for that too?

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@krisCrashTV
@krisCrashTV - 22.11.2017 15:07

Thank you! I learned a quite a few different things about the particle system here :) The effect came out lovely, you can always stack more things on, after seeing it with the right space skybox or whatever you want. Nebulas are magical.

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@linus1540
@linus1540 - 21.11.2017 22:22

did you work on the project skins for riotgames? whats your thoughts on them, specially like the project jhin one

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@ParagPonkshe
@ParagPonkshe - 20.11.2017 08:18

Kevin <3 Loved this tutorial. Thanks :) Keept it up

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@coffeediction
@coffeediction - 20.11.2017 02:25

I dont have shaderforge, will it still work?

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@RefractArt
@RefractArt - 19.11.2017 13:39

You could also drop a small displacement material on the edges of the sphere. But this already looks dope, nice to have them coming.

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@_._._._._._._._._._._._._.
@_._._._._._._._._._._._._. - 19.11.2017 11:16

I don't know anything about graphics, pretty sure my pc can't even handle any of those programs, its 9 am and i still need to sleep, what the fuck am i doing here???

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@EuphoricPainn
@EuphoricPainn - 19.11.2017 08:25

yesssss

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@neo7108
@neo7108 - 19.11.2017 02:32

Amazing!

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@ihsankoksal430
@ihsankoksal430 - 19.11.2017 01:39

Thanks for this amazing video! :3

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@pandalab8320
@pandalab8320 - 18.11.2017 21:16

love that!

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@bahamu
@bahamu - 18.11.2017 18:08

Great video!

I think it would be beneficial if you showed the finished particle system at the start before you start building it. That way people would be able to follow your workflow easier as they know what you're working towards. Just a thought.

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@madlinksaga
@madlinksaga - 18.11.2017 16:05

That's really cool! Thank you for sharing!

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