Комментарии:
Thank you so much Sirhaian! you are a great teacher, as a new fish, I studied your one tutorial for 5 hours , follow every step, even it is slow process, I did learn a lot. 🥰😘
Ответитьcan i use your tutorial for commercial use ?
and also the texture is being balck on android
great video, btw, my particle cant follow the wind like you do, do you know the problem i have?
Ответитьanyone hellp me when i add particle system its in square not circle
ОтветитьEven 4 years later, this video comes in very handy. Thank you! Shared your content
ОтветитьHi, thank you for the video.
I am tryining to use it on an Android build, but when I play it on my device I see the shaders as black rotating squares..any suggestion? Thanks!!
You have the French accent
Ответитьi haven't watched the whole video(don't have enough time right now) is it just a shader and some particles
Ответитьthank you!! 쾀솨홥뉘돠
ОтветитьIs awesome!
Can I use this tutorial for a video game project?
Thanks you!!
Using Shaderforge is unnecessary and makes your particles show up as big black boxes on Android. Just use the built-in mobile stuff from Unity. For the dark orb, you could use: Mobile->Unlit and use a Pure black texture. Instead of the Alpha blended textures, you could use mobile->particles->Alpha blended. For this, your textures will need an actual alpha channel.
Ответитьthank you man really appreaciated this tutorial
Ответитьyour my senpai
ОтветитьShader Forge is no longer available on the Asset Store. Please update using Shader Graph! :-)
ОтветитьNiccceeee!!! 😍😍😍
ОтветитьMaybe instead wind zone try velocity over time? (Orbital and Radial)
ОтветитьWhen exporting for WebGl, the particles won't display as expected, instead they are simle colored planes. I think this is because of the shader. Is there a way to fix this?
ОтветитьI dont get the option to open the Shader Forge :(
Ответитьthanks man
ОтветитьRIP Shader Forge :(
ОтветитьHi! I like this Black Hole but on Android it doesn't work properly because of shaders. Also I have some warning in Unity Editor like " 'UNITY_PASS_FORWARDBASE' already defined" . If you help me I will be very grateful
ОтветитьTutorial is useless now if you can't use shader forge
Ответитьi cant find "replace with shader forge shader" at - 7.51 . what to do ? :( im using unity 2018.1.3f1
ОтветитьHow can download the Shader Forge?
ОтветитьThanks for the tutorial, the quality was top notch.
Ответитьwhy does it look so amazing :D
ОтветитьThese tutorials are amazing, please don't ever stop.
ОтветитьGreat video, but there is something wrong when the blackhole on the edge of camera in perspective or in orthography. How to fix it?
Ответить좋은공부가 됐습니다. 감사합니다.
ОтветитьHey SA, thanks for these awesome tutorials, they are a great help for those of us learning FX and Unity.
ОтветитьYo are talking tooooooooooooooo much it is 51 minutes video you talk tooooooooooo much about useless stuff
ОтветитьThanks for this tutorial ive been searching so long for this
Ответитьvery like you video,can you show another lol skill effects?
ОтветитьSo apparantly unity 2018 will have a built in visual shader editor like shader forge. Will you be making tutorials for that too?
ОтветитьThank you! I learned a quite a few different things about the particle system here :) The effect came out lovely, you can always stack more things on, after seeing it with the right space skybox or whatever you want. Nebulas are magical.
Ответитьdid you work on the project skins for riotgames? whats your thoughts on them, specially like the project jhin one
ОтветитьKevin <3 Loved this tutorial. Thanks :) Keept it up
ОтветитьI dont have shaderforge, will it still work?
ОтветитьYou could also drop a small displacement material on the edges of the sphere. But this already looks dope, nice to have them coming.
ОтветитьI don't know anything about graphics, pretty sure my pc can't even handle any of those programs, its 9 am and i still need to sleep, what the fuck am i doing here???
Ответитьyesssss
ОтветитьAmazing!
ОтветитьThanks for this amazing video! :3
Ответитьlove that!
ОтветитьGreat video!
I think it would be beneficial if you showed the finished particle system at the start before you start building it. That way people would be able to follow your workflow easier as they know what you're working towards. Just a thought.
That's really cool! Thank you for sharing!
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