Комментарии:
Thank you for an explanation, finally figured out the damned stairs and the jump, thanks!
ОтветитьOh, I'm in the year of 2023, and things have been changed in the Navigation window :(
Ответитьanyone esle have troubles with the navmesh building outside of the objects you make for walkable. for me it always seems to put navmesh outside the scene layout, outside of the map border. i can get it to bake fine then when i adjust or add more tiles the mesh just exspands into the void with no objects even there.
ОтветитьWould have been great to see where / how you downloaded nav mesh. Otherwise good
ОтветитьAssets\NavMesh.cs(13,9): error CS0019: Operator '-' cannot be applied to operands of type 'NavMeshAgent' and 'NavMeshAgent'
ОтветитьThe drop and jump isint working, what do i do?
ОтветитьO my god so nice I don’t know that navmesh can jump form cube to another or drop thank you so much ❤
ОтветитьUnity has changed Nav mesh. so do you plan on updating your course?
Ответитьwhy i dont have links shown for drop and jump?
ОтветитьThis Navigation window is labeled as Obsolete in Unity 2022. How can I do NavMesh in the latest version of Unity?
ОтветитьI am working on an RTS, and thinking of using A* package from Assetstore. The dilemma is that should I use my own grid and things like breakpoints, or the NavMesh? NavMesh is much easier of course and fine-grained. But then my maps might get large. So, Code Monkey, do you have any idea if NavMesh is performant enough to be the goto tool in RTS games for characters walking around, chopping wood, etc. What is your experience?
ОтветитьIn my game to bake the terrain it is taking a time of 1and half hours
ОтветитьUmm uhh my Agent is not walking
Ответитьi don't wanna be harsh,cuz i love unity, but the best Navmesh pro tip is to just ... DON'T ... just don't use it, lmao.
ОтветитьVery, very, VERY nice video. Thank you. Now I know how to use nav mesh agent.
ОтветитьSorry but I think Unity marked this method as obsolete. Please upload new video that is related to new system. Thanks!
ОтветитьGreat and clear thank you 😊
ОтветитьIs it possible to simulate a large number of people leaving a multi-story building using Unity navmesh pathfinding and probuilder?
ОтветитьGreat video ! But it feels like it's made for non-player characters only ?
Or is that also how I could make my player smoothly go up stairs ?
its showing me the navigation but is not giving me the option to bake it, any ideas on what it requires in order to bake it?
ОтветитьI've just watched the video to learn about Unity's navigation and I have a quick question: Currently i'm using a Rigidbody to move a character but I want it to navigate around different obstacles. Do I now use the NavMeshAgent to move the character instead of using the RigidBody?
ОтветитьThis video is really helpfull thank you very much awesome work.
ОтветитьOH my gods thank you!! The old tuts i watched told me to pull up NavMeshSurfaceComponenet which I'm not sure exists anymore and I was about to have a breakdown because I didn't know how else to get the level working. THANK YOU!
ОтветитьYou didnt speak about nav mesh obstacle
ОтветитьIs it good practice to make the player an agent in an isometric 3d game?
For example my Player has a CharacterController that handles the general movement of my character - for example it walks to the location where i clicked. But it will not avoid objects. Would it be good idea to make my player a navagent to have pathfinding? How do navagents interact with objects that already have a charactercontroller attached?
I spent 3 days trying to understand how to move an enemy and was so satisfied, then I see this much MUCH easier method like bruh
Ответитьhello, please tell me why NavMesh UpdateUpAxis may not work?
Ответитьtab
ОтветитьI don't have the bake table only navigation what do i do
Ответитьvery useful,thank you!
Ответитьhow do i make my ai look in the direction its moving
ОтветитьI keep getting the error "SetDestination" can only be called...
I did all I could find on the Internet: i baked the terrain, i change the agent size to fit the collider and still its not working
Would this NavMesh system work with a procedurally generated world? Is there a way to bake the spawning environment as it generates in-game?
ОтветитьA good explanation. Thanks
ОтветитьVery concise. This tool seems especially useful for prototyping, but feels a little inflexible when it comes to dynamic terrain.
ОтветитьHOW TO PREVENT OBJECT FROM TELEPORTING TO MESH WHEN IT PUSHED OUT?
ОтветитьAmazing tutorial!
Ответитьhey there great tutorial. I am making a Tower Defense game with maze system. I have obstacles on towers, and enemies have navmesh agents. Whenever i build towers in runtime, my enemies got lagging like stopiing 0.5 sec and moving like ministun. Do you know why, can you help please?
ОтветитьWhenever I hit play, I always get an error that says " "SetDestination" can only be called on an active agent that has been placed on a NavMesh."
Ответитьkeep get a "Set desintion error" I click bake and it does not work
Ответитьtysm, this is perfect for my rts game!
Ответитьthanks
ОтветитьI select the obstacle, follow your steps, then bake and nothing happens, the blue area stays the same
ОтветитьThank You for awesome explaining!
Ответитьhow to set the navmeshagent destination to an area rather than a Vector3?
ОтветитьThank you! All the essentials I was looking for.
Ответитьfor some reason my guy just walks into a wall
Ответитьthank you for putting two 15 second unskippable ads
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