Комментарии:
Hi can u explain muffled shot because a friend say Its useless because the camouflage goes to 0 if u do a shot?
Ответить3,400 + views and I am the only one that Could barely hear you mumbling in the background Until I turned my Volume to 11 ? How about a reminder at the end of this video for the listener to turn their cranked volume down or the next video they watch will BLAST EM !!!!
Ответитьah heavy tanks/
ОтветитьHi. Please, help)
I have a question about run and gun. In skill description, we can see shell only, what does it mean?)
It's work ony when you aiming x2 or x4?
Or it's work on manual aim?
If I wanted to fuck around and try to use deadeye to test it out and see if ever seems to help would it be better with a high alpha or high dpm gun? Also with comms technician would this make tanks visible from further away if you're in a sniping tank destroyer sitting far back or to help make tanks visible from further away if you're in a light tank when your allies are camping far back?
ОтветитьHow would you set up a Tiger 1? I feel like it excels at sniping despite being a heavy.
ОтветитьAxios agrees. Very nice
ОтветитьOverall perfect except one thing imo, u took all nonturreted TD as one „class” i agree, that tanks like strv should have camo skills, but what about e3? On e3 having both repair is even more important than on hts, same with something like badger and entire line to them
ОтветитьSmall correction: Prior to 6.0 we didn't had unlimited skill slots to say so but, we could get up to 25 skills on each commander to learn. It was still a relevant number to learn because we used to have up to 36 skills available. Though being about 5 of them exclusive on particular commanders like Iron Mace on the commander Bogatyr as an example.
Nonetheless, great work and very straight on to the point :)
Be honest with you, they are 5 skills must have on every single commander.
ОтветитьBardzo dobry pomysł. Oby było więcej takich poradników :)
ОтветитьGreat job man, good video
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