Тэги:
#CI #Unity #GameDev #IndieDev #Github_ActionsКомментарии:
For some reason this is no longer working for me :(
ОтветитьDo I need to save GITHUB_TOKEN as a secret?
ОтветитьThank you, it worked great.
ОтветитьHow to test for a newer version of Unity? It seems that a 2019 license is not working well with 2021?
ОтветитьI you have a pro license for Unity do you need to buy a second license just to run CI?
ОтветитьWould love to see how you build & deploy to iOS testflight.
ОтветитьThank you so much for this video! I wanted to use the same techniques we use in our company which are entirely irrelevant to Unity. And Now I can do that. I appreciate it. Good work!
ОтветитьSuper useful, super cool!
I just didnt catch from where we can check the other builds, like windows build, or where we can get the error log... ?
Can the same stuff be done using "windows-latest" instead of "ubuntu-latest" as a host machine for github-actions?
My app seems to have a ton of problems compiling under Ubuntu and on my Windows 10 environment everything is just working fine
Wouldn't cloud build times be faster if the Library folder was pushed to github as well? (I'm aware that the folder might be gigantic in size)
ОтветитьWhy is there no more activation and template.yaml file in your Github repo when I follow the link ?
ОтветитьThanks for the video, I was facing some issues while compiling WebGL, but the problem was an deprecated unity graphics API, after removing it the compilation passes successfully.
Ответитьi am taking two warning.
1) No files were found with the provided path: build/WebGL. No artifacts will be uploaded.
2) Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
And i cant get my webgl build in artifacts, how i can solve this?
Great tutorial it helped me a lot
ОтветитьThanks you for this, its helped me get started. I am having to work through some issues in the testRunners where they failed with "GooglePlayServices not being available in this context". The same error you see if you don't tell Unity it is Android. But I don't see where in the testRunner (the job that fails) where to set that context.
ОтветитьGreat tutorial, thank you so much! I got it all running now, next step is to publish to steam as well :)
ОтветитьBest tutorial I've found. Thanks!
ОтветитьMany thanks, it's fantastic - short, focused, clear!
ОтветитьYou are seriously, a goddamn hero. Thank you so much!
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