Комментарии:
I want to hack a real cash game in India because it's not a fair game it's developed by bot please help me I lost my all money
Ответитьhey mate if this can i use it for ang game
A PROPER MENU WITH IMGUI
Make a video on BlueStacks 5 emulator hacking. And please make a video to find no recoil in a game. Called free fire max
Ответитьif I only know how to hack Im so happy when I troll those sht players
ОтветитьGood Video Bud. Created my First Hacks in Halo when i was 12 years old
ОтветитьThis video made me an expert level hacker with billions of dollars from selling hacks
Ответить😃bypass byfron
Ответить"educational purposes" said the OverWatch player
Ответитьwith l4d2 all i do is just download a hack and inject into my game lol
ОтветитьPeople "find themselves" using hacks? That's an extremely forgiving way to put it -- how about: people with no intent on competing fairly, and want false distinctions, false accolades, false rewards, and have frail egos seeking to use hacks.
This is also a bit incomplete even for a basic survey of cheating. Major topics or ideas missed are:
* Cheats don't require manipulating memory. If you may gain access to the internal data of a game's process that you as a human player aren't supposed to "see" presented in a certain way, but because something exists in the game world that must be represented in memory, the cheat allows you to see what you shouldn't. This is most commonly a wall hack; and it can be done such that the wallhack is overlayed with the game itself (immediately visible) or even rendered to another monitor. These are more difficult to detect because no one is manipulating memory. Only reading it. An anti-cheat would need to be able to scan other running processes to find out who's reading it's memory. This is why virus scanners can trigger anti-cheat.
* Cheats don't need to read memory at all. Multiplayer games (who even cares about single player cheats?) can have their data read right over the network. This is critical to know because it opens the door to "hacking" on console games that (in my experience) cheaters on cross-platform titles will jump to point out as proof they aren't cheating. They can run something on their router or another machine on the network -- and pick a method for how to inspect the packets and understand the data. This method is obviously undetectable by any anti-cheat that is looking for memory manipulation or reading, and the cheater is likely looking at a secondary monitor for their wall hack or global radar or whatever.
The combination of these ideas is why people need to stop pretending "anti-cheat is trash" -- it's physically impossible to directly detect the cheat "running" somehow. Instead developers must also rely on a combination of reporting with verifiable methods. A clever one might be actually making a player or players invisible and see if the player still seems to be able to see what their client shouldn't be able to see. Or injecting data that isn't actually anything, but may appear to the cheat as an enemy player and see if the player seems to react/respond to it in a way they wouldn't if they were just using the client. WIth that method, you don't need to know what they are running, and how it works -- just ban them. Obviously the network sniffer / data reader can and will eventually catch up to understanding "oh hey, ignore this" so the devs need to keep these methods a moving target.
Cheers from Cape Town dude 😎 are you from Jozi ?
ОтветитьCan you please make a video on how to find offsets to make an aimbot yourself? Lots of games don't have public offsets, or are way harder to look up... And so many tutorials are crap and hard to understand...
ОтветитьMMO game bot next pls
ОтветитьI don't think brilliant watches your content😂
ОтветитьHaving taken assembly language and OS courses helped understand this kind of stuff a lot.
Ответитьngl the people on ur discord are toxic as shit ong
ОтветитьWe demand course
ОтветитьCan teach reverse engineering for converting paid software into free one and moding the game
ОтветитьBro i need small help.. 😅😅 If you have time...??
ОтветитьHe basically explained ASLR bypass on a very basic level
ОтветитьIf you cheat in video games rethink your life 🤓☝️
ОтветитьThey create this heavy machinery artifact (anticheats) to stop cheaters only to stop the lowskilled cheat-creators. All at our cost.
ОтветитьExctly. Although I'm not a game developer, and I understand developers use engines and it might be engines fault (still coded by developers), I've always believed it's stupid when a player can one-shot kill another player just because "his computer commands that". Like wtf, didn't the server knew the total health of each player, the amount of shots that are needed to drain such health and understand one end is cheating?
ОтветитьYou didn't cover packet manip? I'm not sure if that's still used but I would assume that's a huge part of hacking in games.
ОтветитьPro tip: Use Ghidra
ОтветитьCan't we just reverse engineer using ghidra and create a new executable so that we can mod the game to get Infinite health , just local player games not online multiplayer ones .
ОтветитьI bet he sells cheats
ОтветитьWould love some videos specifically about preventing cheaters for game devs
ОтветитьHacking games and software is what got me into my cybersecurity career.
ОтветитьCan you speak about how to reverse engineer stuff? Searching for numbers like health and ammo is easy, but how do we go about finding player positions? Or how to find the grid in memory in a candy crush style game(assuming it's built for native windows)
ОтветитьPlease send this video to valve lol
ОтветитьThats wrong. U record network, make automation, (write programs helping you), scan ports, use vulnerabilities and change their servers RAM/Database :)
ОтветитьKids are developing hacks now..
Ответитьhey are you South African?
ОтветитьHollywood go brrrrr
Ответитьcan u make a more advanced video like how to make a driver for a ac protected game, thx
Ответитьin the end EAC is the useless anti cheat ever xD
Ответитьbro said "🤓"
Ответитьfirstly this is not hacking this is cheating, hacking is getting unotherized acess to a network, system or else, otherwise realy good vid
ОтветитьWish for 2024: cazz starts a podcast
Ответитьcan you make some lua videos? the safest stuff to use now is .lua scripts running through a vm - im sure you know more about it than me
ОтветитьServer side are actually easier online, not many games validate packets sent to them by the client. Fake packets to store NPCs
ОтветитьI like the video but I feel like you could easily expand your audience by dumbing things down and explaining further. I have taken both a university software engineering program and graduated from a college level game programing course and I think it could still be explained much, much further. How exactly should you change your videos? Not sure, but I would think that close to double the length would be a good start and lowering the wpm and showing definitions on screen for those unaware of what you are referencing.
ОтветитьYou should make a vid explaining server sided data vs client sided
ОтветитьBest channel, thanks for your work
Ответитьyou defo dont need maths in hacking nor nearly any type of coding
Ответитьdo you know that cazz that is the name of this channell is an abbrevation of cazzo that in italian means d1*k
ОтветитьWhat's the hex editor you're using?
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